I don't get Blizzard's line of thinking on that at all. The biggest allure of Diablo II is the variety of items and attempting to hunt the rarest ones and make the best character possible. But they refuse to just accept that. They're anti-runs, anti-MF, anti-transfering, anti-stash space, anti-mule, anti-everything that makes Diablo II what it is. Everybody just gets around it, anyway. It seems pointless.