I take it that you've never played 1.03 vanilla, or 1.07 expansion.
They are anti-runs, because it's too easy to store items. Also, there's a greater increase on server demands. Even though you can summon a new client, the buzz doesn't go away for a long while. So massing games isn't fun for the servers.
They are anti-muling/MF, because Diablo II is supposed to be about item management. You have ti know what to sell and to throw away, and what to keep.
They officially are not anti-transferring. Anything you lose is your own fault for the same reasons listed above.
I'll agree on the Stash, and that their restrictions are incredibly harsh. However, if you've ever played Diablo I, you'll know just exactly why they put these restrictions in place. That game died online years ago. I'm surprised they even bother to support it anymore. It's almost the same for Starcraft.
I think that they ban on the Expansion if you got caught by Warden on expansion. If you've never cheated (or even been online for Vanilla), then you'll be fine.
ATMA will never work online, because the coding base assumes that all things about characters are stored locally. Since Realms are stored on the servers, re-writing ATMA to work for B.net would be an entirely different program, not to mention the added code to keep it from appearing malicious to Warden.







