Quote Originally Posted by LunarWeaver View Post
I don't get Blizzard's line of thinking on that at all. The biggest allure of Diablo II is the variety of items and attempting to hunt the rarest ones and make the best character possible. But they refuse to just accept that. They're anti-runs, anti-MF, anti-transfering, anti-stash space, anti-mule, anti-everything that makes Diablo II what it is. Everybody just gets around it, anyway. It seems pointless.
I take it that you've never played 1.03 vanilla, or 1.07 expansion.

They are anti-runs, because it's too easy to store items. Also, there's a greater increase on server demands. Even though you can summon a new client, the buzz doesn't go away for a long while. So massing games isn't fun for the servers.

They are anti-muling/MF, because Diablo II is supposed to be about item management. You have ti know what to sell and to throw away, and what to keep.

They officially are not anti-transferring. Anything you lose is your own fault for the same reasons listed above.

I'll agree on the Stash, and that their restrictions are incredibly harsh. However, if you've ever played Diablo I, you'll know just exactly why they put these restrictions in place. That game died online years ago. I'm surprised they even bother to support it anymore. It's almost the same for Starcraft.

Quote Originally Posted by Cim View Post
Dear god, I hope they haven't banned my CD-Key, I only have one for the non expansion.
I think that they ban on the Expansion if you got caught by Warden on expansion. If you've never cheated (or even been online for Vanilla), then you'll be fine.

Quote Originally Posted by Nominus Experse View Post
I wish ATMA worked for b.net....
ATMA will never work online, because the coding base assumes that all things about characters are stored locally. Since Realms are stored on the servers, re-writing ATMA to work for B.net would be an entirely different program, not to mention the added code to keep it from appearing malicious to Warden.