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Thread: The Incredibly Complex License Board

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    IF I WERE A BOY~ Dynast-Kid's Avatar
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    Angry The Incredibly Complex License Board

    Okay everyone,I found this diagram of the License Board and was REALLY confuzzled!

    Like,how come one section is weapons,and the other is abilities?

    Does that mean your character can either master different weapons at the cost of learning abilities/magic?

    How come it says:Black Magic 6,Time Magic 7 etc.What does that mean?

    In essence,I just want an explanation of how the License Board works!
    Last edited by Dynast-Kid; 09-30-2006 at 09:41 PM.


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    Quote Originally Posted by Jesse1 View Post
    O_O
    That's exactly how I felt when I first saw it.


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    that looks like a periodic table but man that's confusing

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    When you kill the baddies you earn License Points, and buy things on the board with these License Points. You can't use it until you have a License for it, and that goes for equipment and spells.

    When you "buy" one square the adjacent squares become available and you can then buy them. Buy one of the adjacent squares and the squares next to that will become available, allowing you to slowly spread across the board.

    Everything on the board can be learned by everybody except Mist Knacks (I think they're renamed to Quickenings in English) and summons, they disappear once one person has learned them. Mist Knacks are like the Limit Breaks of FFXII. They're spread across the board so that you're forced to move people in different directions I would assume. There are enough of these for each of the 6 characters to learn exactly 3, and since they double your MP bar when you learn them (I'm fairly certain anyway) it would be best to teach everybody that minimum I 'spose.

    Spells and equipment come in batches. White Magic 1 will teach you Cure and Shell, for instance, while White Magic 2 will teach you Cura and Esuna (I have no idea if these are the accurate spells that go with White Magic 1 and 2, I made it up as an example). Same goes for Black Magic 1 and 2 and 3 and so on...

    Weapons and armor use this as well. Swords 1 allows you to equip some swords, and Swords 2 will allow you to equip others. Same for Shields 1 and 2 and etc.

    Not only do you have to have the license, you must buy it as well. For instance, having White Magic 1 doesn't just make you learn Cure. You also have to buy Cure from a spell shop.

    Likewise, buying Cure doesn't teach you it by itself either, you need to also have the license. In other words, you need to both earn the License on the board and actually purchase it. When the two are combined you can then use it. Counterintuitive anybody

    From what I read on Gamespot, the License board seems to follow less rhyme and reason then you would think and is kind of all over the place. It looks like a good system to me though. I'm afraid I don't really know how it will work out in the end in terms of keeping everybody up-to-date on both spells and equipment because I don't know how it's laid out entirely... But I'm sure they made it all nice and balanced *shrug*... I'll hope anyway
    Last edited by LunarWeaver; 09-30-2006 at 11:25 PM.

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    Quote Originally Posted by LunarWeaver View Post
    When you kill the baddies you earn License Points, and buy things on the board with these License Points. You can't use it until you have a License for it, and that goes for equipment and spells.

    When you "buy" one square the adjacent squares become available and you can then buy them. Buy one of the adjacent squares and the squares next to that will become available, allowing you to slowly spread across the board.

    Everything on the board can be learned by everybody except Mist Knacks (I think they're renamed to Quickenings in English) and summons, they disappear once one person has learned them. Mist Knacks are like the Limit Breaks of FFXII. They're spread across the board so that you're forced to move people in different directions I would assume. There are enough of these for each of the 6 characters to learn exactly 3, and since they double your MP bar when you learn them (I'm fairly certain anyway) it would be best to teach everybody that minimum I 'spose.

    Spells and equipment come in batches. White Magic 1 will teach you Cure and Shell, for instance, while White Magic 2 will teach you Cura and Esuna (I have no idea if these are the accurate spells that go with White Magic 1 and 2, I made it up as an example). Same goes for Black Magic 1 and 2 and 3 and so on...

    Weapons and armor use this as well. Swords 1 allows you to equip some swords, and Swords 2 will allow you to equip others. Same for Shields 1 and 2 and etc.

    Not only do you have to have the license, you must buy it as well. For instance, having White Magic 1 doesn't just make you learn Cure. You also have to buy Cure from a spell shop.

    Likewise, buying Cure doesn't teach you it by itself either, you need to also have the license. In other words, you need to both earn the License on the board and actually purchase it. When the two are combined you can then use it. Counterintuitive anybody

    From what I read on Gamespot, the License board seems to follow less rhyme and reason then you would think and is kind of all over the place. It looks like a good system to me though. I'm afraid I don't really know how it will work out in the end in terms of keeping everybody up-to-date on both spells and equipment because I don't know how it's laid out entirely... But I'm sure they made it all nice and balanced *shrug*... I'll hope anyway
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    absolutely haram Recognized Member Madame Adequate's Avatar
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    Quote Originally Posted by LunarWeaver View Post
    Likewise, buying Cure doesn't teach you it by itself either, you need to also have the license. In other words, you need to both earn the License on the board and actually purchase it. When the two are combined you can then use it. Counterintuitive anybody
    Counterintuitive? I love it! It's a wonderful system in my eyes That's just me though. And honestly I loved the Sphere Grid a heck of a lot, but I suspect that Squeenix added the extra condition of buying skills in order to make it more substantially different from that system.

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    Quote Originally Posted by I'm my own MILF View Post
    Quote Originally Posted by LunarWeaver View Post
    Likewise, buying Cure doesn't teach you it by itself either, you need to also have the license. In other words, you need to both earn the License on the board and actually purchase it. When the two are combined you can then use it. Counterintuitive anybody
    Counterintuitive? I love it! It's a wonderful system in my eyes That's just me though. And honestly I loved the Sphere Grid a heck of a lot, but I suspect that Squeenix added the extra condition of buying skills in order to make it more substantially different from that system.

    Oh my, the Sphere Grid is my favorite system, and this one sounds great... It just seemed odd to me initially they made you do both, especially since monsters don't drop gold and I hear it's hard to come by =o...but that just makes it a challenge

    And it's true that doing both will make it a lil' more special.

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    Quote Originally Posted by LunarWeaver View Post
    Quote Originally Posted by I'm my own MILF View Post
    Quote Originally Posted by LunarWeaver View Post
    Likewise, buying Cure doesn't teach you it by itself either, you need to also have the license. In other words, you need to both earn the License on the board and actually purchase it. When the two are combined you can then use it. Counterintuitive anybody
    Counterintuitive? I love it! It's a wonderful system in my eyes That's just me though. And honestly I loved the Sphere Grid a heck of a lot, but I suspect that Squeenix added the extra condition of buying skills in order to make it more substantially different from that system.

    Oh my, the Sphere Grid is my favorite system, and this one sounds great... It just seemed odd to me initially they made you do both, especially since monsters don't drop gold and I hear it's hard to come by =o...but that just makes it a challenge

    And it's true that doing both will make it a lil' more special.
    Yeah...I missed the Sphere Grid,and i wished they would've put it in X-2

    Anyway,i'm kinda mad that the monsters don't drop gold anymore.The only way you can get it is Mob Hunts and selling items/weapons.


  10. #10

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    WOW

    Lunarweaver, you sure know a LOT even before the game is out. Hahaha. Kudos!
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    IF I WERE A BOY~ Dynast-Kid's Avatar
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    Yeah,LunarWeaver is a big FFXII fan like me!We're practically soul-mates!
    Last edited by Dynast-Kid; 10-01-2006 at 04:01 AM.


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    Quote Originally Posted by al-bhed_kid0827 View Post
    Quote Originally Posted by LunarWeaver View Post
    Quote Originally Posted by I'm my own MILF View Post
    Quote Originally Posted by LunarWeaver View Post
    Likewise, buying Cure doesn't teach you it by itself either, you need to also have the license. In other words, you need to both earn the License on the board and actually purchase it. When the two are combined you can then use it. Counterintuitive anybody
    Counterintuitive? I love it! It's a wonderful system in my eyes That's just me though. And honestly I loved the Sphere Grid a heck of a lot, but I suspect that Squeenix added the extra condition of buying skills in order to make it more substantially different from that system.

    Oh my, the Sphere Grid is my favorite system, and this one sounds great... It just seemed odd to me initially they made you do both, especially since monsters don't drop gold and I hear it's hard to come by =o...but that just makes it a challenge

    And it's true that doing both will make it a lil' more special.
    Yeah...I missed the Sphere Grid,and i wished they would've put it in X-2

    Anyway,i'm kinda mad that the monsters don't drop gil anymore.The only way you can get it is Mob Hunts and selling items/weapons.
    That's the crisis that I'm facing or probably everyone will face in FFXII. I hope you guys get the crisis too.

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  13. #13

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    Really people, you shouldn't worry: the system is a lot more simple once you are in front of it than it looks in the first place (and trust me, I was totally going "what the....?" when I first saw it). Lunar Weaver made a good job of summing it up (ps: "White Magic 1 is for Cure and Blana (cures darkness), while White Magic 2 is for Vocal and Poisona ). It becomes second nature almost as soon as you're introduced to it. I loved the sphere grid, but I find this one just as good, only slightly different.

    As it was pointed out, the license board is divided into two parts: top part hosts Magics, Accessories, Abilities (like "steal"), as well as stats increases (nothing major, but they can give your stats a little boost when bought). Lower part hosts weapons and armors. Both have Mist Knacks and Summons squares as well, which are located mostly on the outside, so it takes a little while to reach them.

    And yes, when you get your second Mist Knack, your MP double, and your MP bar is divided into two.

    I have written a summary about how it all works with caps from the game, if you're interested. Just PM me if you want me to send you the link (I'm not sure if they allow us to post links to our personal website, even if it's FF XII-related....)

  14. #14

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    Quote Originally Posted by al-bhed_kid0827 View Post
    Okay everyone,I found this diagram of the License Board and was REALLY confuzzled!

    Like,how come one section is weapons,and the other is abilities?

    Does that mean your character can either master different weapons at the cost of learning abilities/magic?

    How come it says:Black Magic 6,Time Magic 7 etc.What does that mean?

    In essence,I just want an explanation of how the License Board works!
    As far as the 'red' squares (magic) it's not in order, however each increased ability is next to each other. Look for 'White Magic 1' and go from there. It makes strange sense.. it is NOT linear, prob to keep you from having to do things linerally.(sp?)
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    Funkadelic Jammer crazybayman's Avatar
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    Buying your magic......sounds like a throw-back to FF1, where you had to buy your spells.

    Me back in the day: "OMG I FINALLY SAVED ENOUGH TO BUY FIR3!!!!"


    And the liscence board sounds like a great idea. In the real world (in Canada, anyway), one must purchase a liscence to hunt, and carry a fire-arm (gun).

    I'm getting more excited about this game by the day.
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