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Thread: The Incredibly Complex License Board

  1. #16

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    Will your characters still gain levels? In X they gaines sphere levels, but they were easily decresed back to 0 when credits were used.

    OR will you gain HP, MP, Strength etc. etc. from the liscense board?

    Can you buy spells BEFORE you have a license?

  2. #17
    Those...eyebrows... Recognized Member XxSephirothxX's Avatar
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    As much as I enjoy the old system prevalent in classic Final Fantasy games, once I figured out the sphere grid I realized how great a system it really was. This sounds like it'll be pretty cool. I might even have to buy the game.

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    Quote Originally Posted by Scarmiglione View Post
    Will your characters still gain levels? In X they gaines sphere levels, but they were easily decresed back to 0 when credits were used.

    OR will you gain HP, MP, Strength etc. etc. from the liscense board?

    Can you buy spells BEFORE you have a license?
    1. I need Aria28 or Lunar here.

    2. No, they only provide abilities and weapons. Nodes in License Board varies in different thing: There are nodes that allow you to increase your max HP (not very sure about MP), there are also: Some increase your chance of higher damage, some allow Remedy to cure more status, some increase your time bar, some decrease the MP cost for magic by 10%, some gives the ability that an accessories have and some let healing items heals you more (Potion [100 HP] becomes [110 HP]).

    3. Yes. The spell is like weapons/armors. They are available as you progress more in the story. And you can learn as many licenses as you want as long as you have License Point for it. And you can buy as many spells/skills available as you want as long as you have gils. But you cannot use them until after you gain their license and their magic/skill. *LOOK AT LunarWeaver's POST*

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  4. #19
    Recognized Member Croyles's Avatar
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    its easy to get gold, just sell all those items you won from the monsters, the game ENCOURAGES you to do so.

  5. #20
    Funkadelic Jammer crazybayman's Avatar
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    Quote Originally Posted by Azar View Post
    As much as I enjoy the old system prevalent in classic Final Fantasy games, once I figured out the sphere grid I realized how great a system it really was.
    Same here.

    The liscence board sounds very similar to the sphere-grid, with the addition of using it to aquire liscences as well as learning skills.

    I can't wait. The first "fresh" console Final Fantasy since FFX. Finally.
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  6. #21
    Banned Russielloyd's Avatar
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    Quote Originally Posted by LunarWeaver View Post
    When you kill the baddies you earn License Points, and buy things on the board with these License Points. You can't use it until you have a License for it, and that goes for equipment and spells.

    When you "buy" one square the adjacent squares become available and you can then buy them. Buy one of the adjacent squares and the squares next to that will become available, allowing you to slowly spread across the board.

    Everything on the board can be learned by everybody except Mist Knacks (I think they're renamed to Quickenings in English) and summons, they disappear once one person has learned them. Mist Knacks are like the Limit Breaks of FFXII. They're spread across the board so that you're forced to move people in different directions I would assume. There are enough of these for each of the 6 characters to learn exactly 3, and since they double your MP bar when you learn them (I'm fairly certain anyway) it would be best to teach everybody that minimum I 'spose.

    Spells and equipment come in batches. White Magic 1 will teach you Cure and Shell, for instance, while White Magic 2 will teach you Cura and Esuna (I have no idea if these are the accurate spells that go with White Magic 1 and 2, I made it up as an example). Same goes for Black Magic 1 and 2 and 3 and so on...

    Weapons and armor use this as well. Swords 1 allows you to equip some swords, and Swords 2 will allow you to equip others. Same for Shields 1 and 2 and etc.

    Not only do you have to have the license, you must buy it as well. For instance, having White Magic 1 doesn't just make you learn Cure. You also have to buy Cure from a spell shop.

    Likewise, buying Cure doesn't teach you it by itself either, you need to also have the license. In other words, you need to both earn the License on the board and actually purchase it. When the two are combined you can then use it. Counterintuitive anybody

    From what I read on Gamespot, the License board seems to follow less rhyme and reason then you would think and is kind of all over the place. It looks like a good system to me though. I'm afraid I don't really know how it will work out in the end in terms of keeping everybody up-to-date on both spells and equipment because I don't know how it's laid out entirely... But I'm sure they made it all nice and balanced *shrug*... I'll hope anyway
    That's exactly right, i've been playing on it for 2 days now, none of it is confusing, only thing you want to worry about is which route you want to take.
    Only thing that lets me down is the Limit breaks as no one truely has their own specific one.


    Oh my, the Sphere Grid is my favorite system, and this one sounds great... It just seemed odd to me initially they made you do both, especially since monsters don't drop gold and I hear it's hard to come by =o...but that just makes it a challenge
    Monsters drop loot for reasonable prices, which if you stock up on then sell it can bring you in alot of gil.

    Also if anyone wants, i can capture the license board to a video clip or get pics if anyone wants.
    Last edited by Russielloyd; 10-14-2006 at 01:28 PM.

  7. #22
    You'll never walk alone Paul's Avatar
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    Quote Originally Posted by Russielloyd View Post
    Quote Originally Posted by LunarWeaver View Post
    When you kill the baddies you earn License Points, and buy things on the board with these License Points. You can't use it until you have a License for it, and that goes for equipment and spells.

    When you "buy" one square the adjacent squares become available and you can then buy them. Buy one of the adjacent squares and the squares next to that will become available, allowing you to slowly spread across the board.

    Everything on the board can be learned by everybody except Mist Knacks (I think they're renamed to Quickenings in English) and summons, they disappear once one person has learned them. Mist Knacks are like the Limit Breaks of FFXII. They're spread across the board so that you're forced to move people in different directions I would assume. There are enough of these for each of the 6 characters to learn exactly 3, and since they double your MP bar when you learn them (I'm fairly certain anyway) it would be best to teach everybody that minimum I 'spose.

    Spells and equipment come in batches. White Magic 1 will teach you Cure and Shell, for instance, while White Magic 2 will teach you Cura and Esuna (I have no idea if these are the accurate spells that go with White Magic 1 and 2, I made it up as an example). Same goes for Black Magic 1 and 2 and 3 and so on...

    Weapons and armor use this as well. Swords 1 allows you to equip some swords, and Swords 2 will allow you to equip others. Same for Shields 1 and 2 and etc.

    Not only do you have to have the license, you must buy it as well. For instance, having White Magic 1 doesn't just make you learn Cure. You also have to buy Cure from a spell shop.

    Likewise, buying Cure doesn't teach you it by itself either, you need to also have the license. In other words, you need to both earn the License on the board and actually purchase it. When the two are combined you can then use it. Counterintuitive anybody

    From what I read on Gamespot, the License board seems to follow less rhyme and reason then you would think and is kind of all over the place. It looks like a good system to me though. I'm afraid I don't really know how it will work out in the end in terms of keeping everybody up-to-date on both spells and equipment because I don't know how it's laid out entirely... But I'm sure they made it all nice and balanced *shrug*... I'll hope anyway
    That's exactly right, i've been playing on it for 2 days now, none of it is confusing, only thing you want to worry about is which route you want to take.
    Only thing that lets me down is the Limit breaks as no one truely has their own specific one.


    Oh my, the Sphere Grid is my favorite system, and this one sounds great... It just seemed odd to me initially they made you do both, especially since monsters don't drop gold and I hear it's hard to come by =o...but that just makes it a challenge
    Monsters drop loot for reasonable prices, which if you stock up on then sell it can bring you in alot of gil.

    Also if anyone wants, i can capture the license board to a video clip or get pics if anyone wants.
    good point today. we were awful. oh also, err... final fantasy xii an' that

  8. #23

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    I see this as fael personally.. not any other way mind. First I have to earn points for liscences. Then I have to purchase the liscences on the board, then I have to BUY THE SPELLS!?!

    Wait... do they made gil zilch, then make you register for the privlage of using a bought spell?

    Yea.. .realstic considering the prevelance of socialist-buracratic states RL, but not what I would have imagined for FF.
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  9. #24
    You'll never walk alone Paul's Avatar
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    it doesn't sound that bad. sounds cool to me. like you can buy abilities and spells, but you need a liscence to use them! yea i like it.

    also they didn't make gil zilch. they just made it more real. why would a monster be carrying money? it wouldn't, but like in FFXI, you can find things on monsters such as their skin or meat. and you can sell it to shops for money.

  10. #25

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    Do you have to go in a linear path as in the Sphere Grid? Or can you go from a point out in many directions. It looks like a checkerboard so I was wondering if you just used LP to buy Licenses, not move on the board.

  11. #26

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    Quote Originally Posted by Paul View Post
    it doesn't sound that bad. sounds cool to me. like you can buy abilities and spells, but you need a liscence to use them! yea i like it.

    also they didn't make gil zilch. they just made it more real. why would a monster be carrying money? it wouldn't, but like in FFXI, you can find things on monsters such as their skin or meat. and you can sell it to shops for money.
    That's overexplaining things. Monsters liked money because it was shiny, or they were being pair, or they looted the dead.

    Simple concept. Why did it change?
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  12. #27
    Recognized Member Croyles's Avatar
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    The system is fine and good trust me.

  13. #28
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    Quote Originally Posted by Scarmiglione View Post
    Do you have to go in a linear path as in the Sphere Grid? Or can you go from a point out in many directions. It looks like a checkerboard so I was wondering if you just used LP to buy Licenses, not move on the board.
    No, you can go in any direction as long as you have LP.

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  14. #29
    You'll never walk alone Paul's Avatar
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    Quote Originally Posted by Tainted Angel View Post
    Quote Originally Posted by Paul View Post
    it doesn't sound that bad. sounds cool to me. like you can buy abilities and spells, but you need a liscence to use them! yea i like it.

    also they didn't make gil zilch. they just made it more real. why would a monster be carrying money? it wouldn't, but like in FFXI, you can find things on monsters such as their skin or meat. and you can sell it to shops for money.
    That's overexplaining things. Monsters liked money because it was shiny, or they were being pair, or they looted the dead.

    Simple concept. Why did it change?
    i don't know what you are complaining about, this system seems more real and also better.

  15. #30

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    what about for the summons? do they have licensce boards to give them certain abilities and stuff or do they just come automatically?

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