Quote Originally Posted by BG-57 View Post
1) About 30 more minutes of characters interacting intserspersed between the fight scenes. The fight scenes were nice eye candy, but the character interactions are at least half of what made the game great in the first place.
AGREED. I felt like the fight-to-dialogue ratio in the movie was MORE THAN IN THE GAME. Which is hard to believe. Yeah, the fights were cool, but what carries a film plot (or even a game plot, for that matter) is tension and drama between characters. Sure - Cloud's guilt over Aeris' death and his struggle with that and trying to move on in life with Tifa and the children was a great thing - but how it moved forward was fast. Also, what were the other characters dealing with? Barrett? Red? Yuffie? Vincent? There needed to be more dialogue-driven drama that was not directly involved with the villans.

2) A little more complexity in the villains. Especially Loz and Yazoo. I would have written a scene where Marlene speaks with Loz and finds that they actually have something in common (a lost mother). Also I would have the villains actually care about the orphan children, even just a little.
Yes. Kadaj was the only somewhat-developed villian, and even he was rather one-dimentional (must gain mommy's approval!). A complex evil mind is much more gripping (and fightening) than a thinly layered violent one. Also, Kadaj and Cloud could have had more complex interaction - Kadaj's accusation of them both being puppets was an interesting line - he should have had more to do with Cloud perhaps coming to terms with his past.

I'd also have addressed the big picture - how do you rebuild a society post-meteor and post-Shinra? We see evidence of this - all the homeless orphaned children on the streets - but little else to address this broken, wartorn world. What's going on politically?