AGREED. I felt like the fight-to-dialogue ratio in the movie was MORE THAN IN THE GAME. Which is hard to believe. Yeah, the fights were cool, but what carries a film plot (or even a game plot, for that matter) is tension and drama between characters. Sure - Cloud's guilt over Aeris' death and his struggle with that and trying to move on in life with Tifa and the children was a great thing - but how it moved forward was fast. Also, what were the other characters dealing with? Barrett? Red? Yuffie? Vincent? There needed to be more dialogue-driven drama that was not directly involved with the villans.
Yes. Kadaj was the only somewhat-developed villian, and even he was rather one-dimentional (must gain mommy's approval!). A complex evil mind is much more gripping (and fightening) than a thinly layered violent one. Also, Kadaj and Cloud could have had more complex interaction - Kadaj's accusation of them both being puppets was an interesting line - he should have had more to do with Cloud perhaps coming to terms with his past.2) A little more complexity in the villains. Especially Loz and Yazoo. I would have written a scene where Marlene speaks with Loz and finds that they actually have something in common (a lost mother). Also I would have the villains actually care about the orphan children, even just a little.
I'd also have addressed the big picture - how do you rebuild a society post-meteor and post-Shinra? We see evidence of this - all the homeless orphaned children on the streets - but little else to address this broken, wartorn world. What's going on politically?




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