Because the games referenced in that post (probably 1, 4 and 5, from what I know) were excellent games. I loved them. I play them all the time, still, and I still enjoy them. I wouldn't mind having another "collect the crystals" game. You don't see that anymore. Even so, FF6 had no crystal collecting (unless you count magicite, and I DON'T), and it was (IMO) the best of them all (excepting FFT, which actually is the best FF game ever.)
FFX was a bit too loopy, storywise. It's like (SPOILER)Tidus isn't real. He's a dream. Zanarkand? He never lived there. He never played Blitzball there. But his dad Jecht was real. And he was one of Braska's guardians. But Jecht also lived in the fake Zanarkand with Tidus. And at the same time, must've lived in the real Spira too because he made one of those recordings where he acknowledges the existance of his son, Tidus. Oh, and Auron knows all the answers. But he's dead. And he refuses to ever actually answer any of Tidus's questions. He's just stands there and says things like "They called it Sin" as it's destroying the only city that Tidus has ever known, but it's okay because the city isn't real. And Tidus's dad is Sin. And when Sin attacked that fake dream Zanarkand, Auron was there, for some reason, even though it was only a dream world and Auron was a real guy. A real and dead guy. And when it did, it just sent Tidus into the real world. And then he meets some people on a boat, then gets attacked again, and ends up in Besaid, rather than in a different world, like the last time. And in Besaid, when they pray, they do the Blitzball victory sign which probably means that Blitzball and Yevon are related...
See what I mean? Sure, you can get it to all make sense if you go over it a few times, ask a few questions and such, but I played through the game, paid good attention, and by the end, I still didn't quite get it. I had a conversation with a friend that cleared up most of it. Even so, I didn't like the overcomplexity of the story.
Plus, with FFX, it's like you're watching a movie. You watch an FMV, then do a bit of gameplay, but the next time you talk to Wakka, BOOM! Screen fades out, and he tells you some stuff in FMV, then screen fades back in so you can talk to Yuna and watch the screen fade out again! Every now and then, you get to solve a Cloister of Trials place, or do some boss battle, or walk across a stupidly long field with a couple of random battles that never seem to give you the things you need to level up your stupid Sphere Grid.
And that's another thing. The Sphere Grid is the worst idea in leveling up, ever. Ever. I mean, what was wrong with the old "gain levels based on XP' thing? And if that was so awful, why not use the FF2/SaGa style of individual stat leveling based on what you did in the fight? I couldn't stand the Sphere Grid.
My girlfriend, who is only slightly into video games, saw me playing FFX for about 45 minutes one time, and said, "That games looks more like a movie with a few options".
Dang, she was right.
Back when FFVII came out, FMVS were a treat. You'd play and play, and then it would happen. The screen fades out, and everyone in the room just shuts the f*** up immediately. As the screen is fading back in, you quickly turn the volume up and watch as the weapons emerge from the Northern Crater or whatever, and then you get back into basic gameplay, and turn the volume back down, and say "Oh my god." to your friends.
In FFX, the FMVs felt more like a hinderance from me getting to play the game than a treat/reward for what I had just worked through. It's like everytime I thought I would get to play, I'd get interupted by an FMV.






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