Thief can run from pretty much anything except for bosses, Wizards, ZombieDragons & Bulls etc.
So the basic idea is to run through the game, and restart dungeons when you hit foes you can't run from.
Having 2 fighters (who will become knights) is the real key. You don't have to level them in order to gain magic points, (or strength like with the bb), and they're best weapons and armors are free. In the end, a lv. 10 knight with Xcalibur is almost as nice as lv. 35. The hit points are lacking, but the ninja/thief is running from every fight anyway.
Other than that, RM can use fire2 in the beginning, when it's necesary. Etc..
Ultimately, the hardest thing to do is beat the marsh Cave at as low a level as possible. I think that my failure came when I leveled to 6 to beat the marsh cave. I doubt the masters of beating the game at low levels would have that kind of patience.




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