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Unimportant Passerby
Ryu Hayabusa - Ninja Gaiden, Xbox version
Falco Lombardi - Super Smash Bros. Melee version
Cyborg Ninja/Gray Fox - Metal Gear Solid version
Revolver Ocelot - Metal Gear Solid version
Link - The Legend of Zelda: Twilight Princess version
Alucard - Castlevania: Symphony of the Night version
Julius Belmont - Castlevania: Dawn of Sorrow version
Soma Cruz - Castlevania: Dawn of Sorrow version
Samus Aran - Super Metroid version
Will/Freedan/Shadow - Illusion of Gaia
EDIT: Bah, I'm lazy. I like this old battlefield, so I'll submit it again, if that's alright.
Name: Viper's Aerie
Game: Illusion of Gaia (SNES)
Location: The Sky Garden
Description:
Suspended high above the Nazca Ruins, this portion of the Sky Garden was once the home of Viper, the giant eagle god. Though now gone, his divine presence still affects the Garden. The long, narrow platform is subject to intense winds, and the direction they are blowing is constantly changing. Fighters must be constantly on their guard, as a sudden gust may send them hurtling thousands of feet. Large, heavy fighters are at an advantage on this battlefield, as the winds will affect them less. By contrast, small and light fighters can easily get tossed about by thermals and sudden drafts if they are careless, and so must remain focused. Magic users may also encounter trouble, as the wind, due to it's divine nature, can affect spells as well, sending them flying any direction. A skilled and calculating magician, however, may be able to read the wind patterns and use them to his or her advantage. Finally, fighters who focused on missile weapons will have a equally tough time here, the winds blowing their projectiles about.
Last edited by Rase; 10-30-2006 at 07:23 AM.
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