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Thread: Things you'd never be able to find out in the game itself...

  1. #1
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    Default Things you'd never be able to find out in the game itself...

    Sometimes, while playing a game, I get thrown into situations where you're just supposed to know or find out something; stuff that has no logical explanations, or things you have to find out through the trial-and-error strategy.
    The first time I experienced this was in Goldeneye 007 - "Egyptian".
    I had no idea how to get rid of the damn drone guns guarding the Golden Gun, so I collected Grenades and tried blowing them up.
    That didn't help much at all, and besides, it felt like a really farfetched strategy, so I was confused for a while.
    Then I ran into this Internet site that explained how to walk on the floor tiles - lol, I was on the wrong track all the time! XD

    Right now I'm playing Final Fantasy 8, and I kinda forgot what items I needed in order to call the GF Doomtrain.
    How the hell am I supposed to know that I need 6 Remedy+s, 6 Steel Pipes and 6 Malboro Tentacles?
    It's ridiculous.

  2. #2

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    Tifa's limit break on the piano in FF7 was pretty ridiculous, even though if you play the tune the right way you realize that it's actually the main theme of FF7.

    Most puzzles in the adventure games I play (such as the Monkey Island series) can be almost impossible to figure out without a walkthrough.

    I know this has happened to me on other games, but I can't remember them at the moment.

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    Playing as Akuma in Street Fighter 2.

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    Defenately adventure games.

    Oh man, Myst IV was so damn hard. >.<; I actually had to download a video of someone completing a puzzel, because I had spent a week trying to figure out what the hell to do.

    Not only were the clues pretty hard to find, the puzzel was sound based and you had to be extremely accurate and fast with your mouse.


    "... and so I close, realizing that perhaps the ending has not yet been written."


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    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    Most sidequests in RPGs.

    Missable things, to be accurate. This Zodiac Spear comes to mind in FFXII. I just don't even care about it really, since it requires a guide to even know in the first place which treasures you can't pick up.

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    Conservative Darth Cid's Avatar
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    I have the hardest time in a room of an LoZ dungeon thinking the way to move on is very complex, when I finally break down and check a walkthrough, it turns out the way to move on is very simple, I hate it when that happens.

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    Mold Anus Old Manus's Avatar
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    Oh, come on.

    Figuring out Meryl's codec number on MGS1 was something which was literally IMPOSSIBLE TO FIND IN THE GAME ITSELF.


    there was a picture here

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    o hai FFX-2

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    Quote Originally Posted by Old Manus View Post
    Oh, come on.

    Figuring out Meryl's codec number on MGS1 was something which was literally IMPOSSIBLE TO FIND IN THE GAME ITSELF.
    I agree.

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    Ciddieless since 2004
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    Probably the entire game of The Longest Journey. And that's a long game!

    Thank goodness Dreamfall is a little easier.
    Money, power, sex... and elephants.
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    Kinda like the Wall Jump in Super Metroid. I suppose it is described at some point in the game, but given that you don't ever fall down in that pit, (which if you've played the first one know not to do) or if you don't happen across it, you'd probably never know it exists.

    Its true I don't know if there's some explanation in the book that comes with the game, I have just about none of those.

    That takes me back... to the days when the book was actually useful. When I chose not to use it for the challenge of figuring it out, rather than because there was no useful information inside.
    The project that was awesome, has fallen apart... oh well.

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    Banned Sylvie's Avatar
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    A lot of things in Zelda. (For me, anyway.)

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    Silent Emotion Rainecloud's Avatar
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    Quote Originally Posted by Vincent, Thunder God View Post
    Tifa's limit break on the piano in FF7 was pretty ridiculous, even though if you play the tune the right way you realize that it's actually the main theme of FF7.
    Actually, that one was pretty easy for me. I was just messing around on the piano, figuring out which tunes I could play from the game, and voila.

    "As the days go by, we face the increasing inevitability that we are alone in a godless,
    uninhabited, hostile and meaningless universe. Still, you've got to laugh, haven't you?"

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    Do Myself a Mischief Vermachtnis's Avatar
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    The Secret Rubee Room in Link to the Past, but I think it was built that way ;p.

    The Forest Ruins in Valkyrie Profile 2. There is supposedly a very extremely vague hint on what you are suppose to do. Infact that hint confused a couple of people on what they were suppose to do. Yea you are suppose to put Seal Stones in all the Daises.
    Also in that game are you suppose to know how to get those characters to Lv. 40 and another group to Lv. 45 to get the Uber weapons. Even when you do the game does not even alert that you acquired any new weapons. They just appear all of a sudden in the inventory.

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    Will be banned again Roto13's Avatar
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    Quote Originally Posted by Peter_20 View Post
    Right now I'm playing Final Fantasy 8, and I kinda forgot what items I needed in order to call the GF Doomtrain.
    How the hell am I supposed to know that I need 6 Remedy+s, 6 Steel Pipes and 6 Malboro Tentacles?
    It's ridiculous.
    It's in one of the magazines, actually. I think.

    I remember playing Legend of Mystical Ninja Starring Goemon and having no idea what to do next because it didn't give me even the vaguest hint.

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