
Originally Posted by
Omecle
It's because people are narrow minded and don't understand the concept of an MMO. They shouldn't have given it a number, and just called it Final Fantasy Online, for this reason.
I agree with this. However, sticking a number on it probably boosted sales. They wanted to give people a reason to feel the 'need' to play it and add it to their collection.
As to Tsukasa, I seem to remember you having a BLM that you leveled to 32 tha you claim suffered a rollback to 26 so you deleted it and started over. You tend to start over or start new characters fairly often. I'm not saying that it's necessarily wrong if leveling 1-30 multiple times pleases you, but I don't think a majority of players enjoy that.
Miriel is also an exception. She's been playing for quite a while and I believe her highest charcter is in the 40s. And that's fine for you guys.
But if you are going to ask why people dislike the game, it's because it's not a casual player friendly game. Not everyone is gonna like a game like FFXI that's offers so little to casuals. The game is seriously flawed in the beginning. in terms of playability. It drives people away.
When you start the game nothing seems rewarding. Money is comparitively difficult to make. Quests don't have worthwhile rewards. You can scarcely do any missions on your own and don't get much story from the early ones. Travel takes a damn long time early on. It's hard to get your friends on playing with you if you are just starting.
I'll agree that people are morons for critcizing the game without any real experience with it though. Many people only play for a month or don't play at all and complain about various aspects of the game that they know nothing about.
But what if you were on that bridge at the beginning of FFX fighting Sinscales and said, "Man this game sucks. The story is shallow and there's not any good magic... I'm quitting." That would be ridiculous. However, in FFXI you nearly have to play a year before you can get much story or really see the potential of things.
That's partially the fault of quick-to-judge players, but also it's the flaw of design. The game makes it hard to keep playing and there's more to make people quit in the early game than there is to keep them playing. Most people who are used to finishing an FF game in a week or so aren't gonna be pleased with a game where a week of slaving away might only get you to level 20.
Keep in mind that the original question is essentially "why don't people like this game" to which I've given many answers. Agree with them or not, these are real answers from people I know and observations I've made.