Quote Originally Posted by Lionx View Post
It has been nerfed long ago so that when you kll en-masse, that you wont get as many drops as if you hit them one on one because before BLMs farmed that way and no one else can farm on the monsters.

In a way many things in FFXI seems to be poorly thought out(like certain stronger WSs doing crappy damage..but looking cool), and -ga is one of them...the only real useful ones are like Sleepga and etc...but otherwise its a more situational use...like manaburns/BLMonly BCs/coast clear. But the MP cost is quite prohibitive at times..or Stonega II..why is that so hard to get? Dx
Do you think maybe SE thought we'd exp on clumps of EPs? I mean, no FF before or after has had the player's party grinding on what amounts to "boss battles". A lengthy battle against a threatening single mob was a plot battle in single player FFs. If SE intended to take their offline FFs into the multiplayer online mode, they must've been surprised at the direction the players took. A lot of SE's decisions make perfect sense in a "Final Fantasy" perspective, but are complete nonsense in a powergaming standpoint. It's only on the VT-IT perspective do a lot of the game's features lose their merit. Aga spells? Warriors being a master of many weapons? Rdms being a viable jack of all trades? All these work if you play XI in a single player mindset. Unfortunately (or maybe fortunately), it's not the mindset that really brings results.