Quote Originally Posted by Martyr View Post
Quote Originally Posted by Maxx Power View Post
Strength increases your attack stat by 1 point for every 2 Strength points. Agility increases your evasion by 1 point per Agility point. Intelligence quite literally does nothing. Every single spell has a set chance to hit/damage range. Vitality increses the number of HP you gain on levelling up for every 4 points in Vitality. Luck is used to help you run in battle.
Holy cow, you're brilliant!

I was trying so hard to figure out how to put "Strength increases damage by 1the amount equal to toal strength divided by two, etc...

Everything was algebra, but those numbers all fit, and they make so much sense it's mind bogglingly simple.

Thanks. I think I should work on levelling my Vitality then.
He's defentenly right about strength, no question about that...

However, he is false on agility. There seems to be no basic reason on how the evasion % works...

Vitality... is logicital..... I might test this theory out...

Int.... After looking at my Solo Thief Journal, I almost thought that it was tied with Hit%! 3*44 (Int points) + Weapon hit% + 1 (Default Weapon Hit%....?), but after review on my Black Mage Journal and Red Mage Journal... This is false...

Int, I still think has something to do with Spell "Accurcay"... Or maybe even preven magic damage (Like MBlock), or both, or nothing at all...

Luck, Everybody knows has to do with run, but does it also reflect on Cricital hits too?

Natural Evade and Hit% dosent seem to depend on stats... Honestly I think it depends on level and type of class... OR Some very advance math (Ie. Evade= Agi x (Int/Str) Squared)....