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The Dark King was fantastic, in so many ways. First of all, I have no idea why he's a bad guy. I don't recall hearing anything about him until right before we go to his dungeon to kill him. Prior to that, there's no mention of him at all, if memory serves.
The cool thing about FFMQ was how the monsters changed partway through the fight, regular monsters having two forms, and bosses having several. The Dark King puts on some very menacing fascades, but you won't see them if you use CURE on him, which is, incidently, the first spell you can get in the game.
"How amusing! Is that all you can muster?"
I liked FFMQ for the gameplay experience, and it was fun to play if I wanted to play a game that didn't really involve thinking/strategy or previous RPG experience. Plus, the ability to interact with the enviroment (like cutting down trees, etc...) was cool and some of the puzzles took me a couple of attempts, like where you have to push the blocks around in Basin Falls, and if you push one into a corner and you can't get it out, you're screwed and you have to just leave and come back.
The random battle thing just didn't exist. You'd see your enemies in dungeons (except in Ice Pyramid and Lava Dome, before you get the items to see them), and on the world map, you actually have to go to a Battlefield to get in a fight, and you can only do 10 fights per battlefield. There's actually a finite number of fights that you can get into on the world map! I love.
Plus, the shoulder-shrugging main character only recieves 2GP a month for his allowance. I'll bet his stingy parents were on that mountain-city thing when it fell into the whatever it fell into.
However, the story may very well be the most ridiculous story that Squaresoft ever put into a video game.
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