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Thread: Jobs? Where did you go???

  1. #16
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    While I do enjoy the Job System, having dedicated character classes also makes for interesting arcs. I do prefer Jobs over "eventually I can do EVERYTHING" though, it makes a lot of things obsolete and takes away the magic. I prefer characters to have to specialize in certain things or be a generalist that's weaker than the focused character. It gives it a more engrossing feel.

  2. #17

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    In traditional RPGs like Dungeons and Dragons, you're not gonna see many campaigns where any character can do just about anything, like FF7. You have various classes that all are important, in their own way. While Rydia does have the "Fight" command, it's obviously not what you'd have her do if you needed to kill an enemy quickly.

    The Job system is a little better than FF7esque roustabouting. With jobs, you'll usually develop niches for each character. In a four character party, you'll make one guy a sword-guy, and one Black Magic user and so forth to make a complete balanced party.

    Final Fantasy 4 takes away your control over the jobs, but they're still there. It makes it more challenging. For example, just before (SPOILER)fighting Valvalis, you lose Tellah when he casts Meteo to destroy Golbez, making Valvalis the only one of the four fiends that you have to fight without Black Magic.

    Things like this require you to strategize a bit more. While you might use the job system to make a party of all Paladins, that would definitely change the gaming experience.

    Given Final Fantasy 4's gameplay and interface, a job system wouldn't work that well. Cave Magnes wouldn't be any challenge because you could just make everyone into mages and go for it.

    Plus, the defined specialties emphasizes the characters themselves, a lot. What would Palom and Porom be if you make one into a Bard and one into a Thief? Part of what made those two cool as story characters was their interaction in battle, when using "Twin".

    And Kain is a Dragoon. That's what he is. If someone tried to tell me it might've been cool to make Kain into a Red Mage or a Monk or something, I'd laugh at them. Kain's story revolves around him being a Dragoon, with lines like "Think you're the only one who can fight in the air?" That line wouldn't make much sense if you made Kain a Geomancer for that fight, you see?

    A job system just wouldn't fit the game. You'd have to tear the game apart to work it in there, and I like FF4 as is, so I dont' want to see any tearing apart.
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  3. #18
    Draw the Drapes Recognized Member rubah's Avatar
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    I don't like being stuck with the dumb abilities they give to fixed classed individuals. I'm talented enough at limiting myself to adjust the type of gameplay I get, so let me choose dangit.

  4. #19
    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    It's not a matter of whether they trust the player to be able to set up a decent party. It's about substantiating each character's personality by applying it to his actual abilities in gameplay.

  5. #20

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    Quote Originally Posted by Kawaii Ryűkishi View Post
    It's not a matter of whether they trust the player to be able to set up a decent party. It's about substantiating each character's personality by applying it to his actual abilities in gameplay.
    'Zactly.

    Rydia is a caller, descended from a long line of callers, so changing her job to Bard or something doesn't really make sense, given her back story.

    I think the only reason the other FF games make it possible to switch proficiencies with a job system is because the knowledge of the profession is usually contained in crystal shards or something. Once they gather the crystal shards, it enables them to apply themselves in ways they've never been trained. In FFT, it's more like a sequential line of work. You start with a weak weapon user, and he eventually learns how to use more diverse weaponry and gains skill in an expanded field of what he was before.

    So you see, even job systems have a backstory. FF4's characters have stories way too solid. Logically, those guys couldn't be good at multiple profiencies, based on where they've came from.
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  6. #21
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    Yang as a Dark Knight?

    Cecil as a geomancer?

    Kain as a bard?

    Edward as a Soilder?

    Preposterous!

    im glad i made this thread, learnin alot ^ ^
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  7. #22
    Martyr's Avatar
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    Quote Originally Posted by NINJA_Ryu View Post

    Cecil as a geomancer?
    YES!!!

    I almost wish we could play with classes just to toy with how preposterous the characters would be if you made it out like this. It'd be funny if the game played with you.

    "I used to be a Dark Knight for the Emperor, but when I got the Paladin Sword, I became a Geomancer!"

    *Casts a wind spell that backfires*

    "Not too good at it."

    *Dark Knight Rosa uses a potion on him*

  8. #23
    Feel the Bern Administrator Del Murder's Avatar
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    One of the reasons I play this game over and over is because there isn't any decision making you have to do to develop your characters. Your biggest decision is pretty much whether to give Rydia a bow or a rod.

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  9. #24
    Martyr's Avatar
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    Quote Originally Posted by Del Murder View Post
    One of the reasons I play this game over and over is because there isn't any decision making you have to do to develop your characters. Your biggest decision is pretty much whether to give Rydia a bow or a rod.
    Or a whip, friend. Or a whip.

    Never forget that if you give her a whip, imagine her clothes to be all black, and then change her class to Dominatrix... Well, maybe then we can get her an encore appearance in Final Fantasy 30.

  10. #25
    Feel the Bern Administrator Del Murder's Avatar
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    Aren't there only like two whips in the game?

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  11. #26

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    There the Whip, the Chain Whip, The Blitz Whip, The Fire Lash, the Dragon's Whisker, and the Mist Whip.

  12. #27

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    um ff5 has classes 4 never had class nor did 6 3 does the point is they are remaking them not making new games out of their asses .stupid thread.....

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  13. #28
    Recognized Member VeloZer0's Avatar
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    Not only are fixed character classes important for story development, but for a plot with such a revolving door party as IV flexibility can lead to problems. If you control what every character in the party can do you can balance encounters far better that if characters are more flexible.

    Not to mention it is really frustrating having characters you have invested allot of time into coming and going from your party, which takes away from the story somewhat.

    Enjoying character set up is one of my favorite aspects of gaming, but a plot like IV's would be very impractical with a more open system. And I like the FFIV plot quite a bit as it is. Nothing makes your battle seem so epic as when half the people don't walk away from it.

  14. #29
    Free-range Human Recognized Member Lawr's Avatar
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    The classes are also helpful when (SPOILER)you are in the Giant of Babil and you fight all the Elementals at once, Like when Valvalis appears you have to Jump and when Scarmiglione appears you have use Ifirt or Fire3 and so on... if everyone could choose their classes or abilities, I could win the entire battle with just one character.
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  15. #30

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    They need to do something different with the job system.. FFIV was great without the system, but it lacked the customization...

    They need to make something like a "growth" job system...such as.

    Cecil -> Paladin > Mystic Knight > Holy Swordsman

    Rosa -> White Mage > White Wizard > Cleric

    Kain -> Dragoon > Lancer > Dragon Rider

    Edge -> Ninja > Samuri > Master

    Rydia -> Caller > Summer > Hooker

    Well you get the idea....
    If I were a Final Fantasy Boss, I would be named something cool like Super-Ultra-Foxtrot-Omega Weapon or something cool like that...

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