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Thread: A Totally Awesome RPG Plan

  1. #16
    Ball of Pure being sephirothishere's Avatar
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    i think settin up hte channel on irc would be a good idea...and...we can attach files like midis to posts in here...ez...but...i havent really thought bout it yet....if its gonna be dramatic...i can help wiht that kinda sound.....i can do vamps..and you could put that on a loop or somethin....i was htinkin maybe some kinda music liek from ToP..seein as thats hte game i most recently playe.d......but..once we all find out hte storyline....and kinda mood we're goin for...itll be pie...

    EDIt...heres a sample midi.,.its not been polished....its kinda sucky in the slower parts cuz of the phrasin...but hteres a rockin piece where the thing goes ot major and i do a diminished arp thingy...thats cool...if i say so maself....haahahh....
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    Last edited by sephirothishere; 11-19-2006 at 12:54 AM. Reason: attachment..yay...

    Sephiro this here.

  2. #17

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    Its sometimes serious, and sometimes not. The idea is to be as awesome as possible. The storyline will be sci-fi in nature, and as serious as it can be. But the game mechanics, objects, and all that stuff will be as wacky as possible. I fully intend to have a character with a "middle finger" as a final weapon.

    I'm thinking there will be a few different time spaces within the story. As I've said, the friend, Mr. D, comes from the future with a space ship. So if he could travel to the past, he could easily travel further to the past, or the future. Such things could make for interesting storyline bits. Like, a gem that was destroyed 500 years in the past, you must now find to fuel the faster-than-light drive... perhaps even going to different planets and such. That would be cool. That comes later though.

    The first part of the game, I want to take place on a space station. A space station that has been invaded either by enemy nations, communists, aliens, dwarves, elves, ya know, some kind of thing like that. As for what exactly, I haven't decided, and it probably doesn't matter all that much. Maybe orcs... that could be interesting. Space Orcs invade a space station, and ransack the crew. That'd be cool. Ok, we'll figure something out, but whats gonna happen here. Mr. D knows the layout already, so he'll likely be the guide. I was thinking it might be interesting, if Mr. D's brother shows up in the transport vessel that Mr. D show up in. Kinda like a stowaway. After all, previously Mr. A and Mr. D were friends. But then the higher power chose Mr. D to go fight some evil, and here he is. So his brother, Mr. E, could decide to follow him.

    As for time travel mechanics, thats another debate waiting to be happened. So, we'll work that out when it becomes necessary.

    Ok, I'm going to go into mIRC and set up an IRC channel in the global server Undernet called #AwesomeRPG where we will discuss things like the name of this game. I'll keep this open as long as my computer is on. Anyone wishing to join, simply log into Undernet, and under the channel list, type #AwesomeRPG
    Last edited by Kryton87; 11-19-2006 at 01:03 AM. Reason: to not doublepost
    The project that was awesome, has fallen apart... oh well.

  3. #18

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    Try checking this out. This is some midi music I've made, Its not designed for this game, but it potentially could be used as such. Also, we need more graphics people. We have an balance issue with the graphic people and the sound people. If I wanted to I could do all the music myself. But I can't make graphics worth crap. So if anyone can make graphics, please let me know.

    If you want to see the music I've made, here it is: http://winegarden.homeip.net/phoenix...hp/Music_stuff

    I also have a world map that could be used. It can be modified if necessary, but this is what I use for my fantasy world, so why not use it here.
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    Last edited by Kryton87; 11-19-2006 at 02:47 AM.
    The project that was awesome, has fallen apart... oh well.

  4. #19
    A true ffix lover Ashley Schovitz's Avatar
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    I think the battle theme, the cave, and the church siongs fit perfectly.

    Yellow Winged Angel

  5. #20
    Banned Sylvie's Avatar
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    Well I can't help with anything, but I can only wish you luck. Do not give up on it, and it might work out. RPG Maker is horrible, so it might be better for you to learn Java or C++ and build with that. It has more flexibility and things. If not, I reccomend RPG Maker XP. It has more flexibility with the scripting system, so basically you can do anything you want with that if you learn RGSS.

  6. #21

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    I wouldn't say its more flexible, I'd say it makes it home brew, and thus its not so much that it can be customized, but more that you have to make the customizable parts yourself. Its kinda equivalent to painting a miniature. You can paint the prepackaged miniature whatever colors you want, or you can make your own miniature to paint, and if you're not good at it, it'll look like crap no matter how well you paint it.

    I'd like to do it in C++ or Java, and I know the very basics of both languages, but I'm not skilled enough in either one yet to make a project on this scale.

    later added: Wait a second... That church music was originally called Church for lack of a better name. I renamed it to SlowBells. Yet you called it church... you confuse me. Are you reading my mind?
    Last edited by Kryton87; 11-19-2006 at 05:02 AM.
    The project that was awesome, has fallen apart... oh well.

  7. #22
    Banned Sylvie's Avatar
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    Quote Originally Posted by Kryton87 View Post
    I wouldn't say its more flexible, I'd say it makes it home brew, and thus its not so much that it can be customized, but more that you have to make the customizable parts yourself. Its kinda equivalent to painting a miniature. You can paint the prepackaged miniature whatever colors you want, or you can make your own miniature to paint, and if you're not good at it, it'll look like crap no matter how well you paint it.

    I'd like to do it in C++ or Java, and I know the very basics of both languages, but I'm not skilled enough in either one yet to make a project on this scale.

    later added: Wait a second... That church music was originally called Church for lack of a better name. I renamed it to SlowBells. Yet you called it church... you confuse me. Are you reading my mind?
    Actually, it is more flexible. Coding has almost limitless possibilities. RPG Maker 2k or 2k3 are pretty limited if you're just using that program as a stand-alone. Its battle system is complete crap, the graphics aren't too smoothed, and text looks like something that came right out of my ass 2 weeks ago. RPG Maker XP actually could be considered limitless however, due to Ruby being a feature in it. Customizing that, you can change various things in game play with scripts. I would recommend XP for this project myself, since I would call myself an advanced user of RPG Maker XP. Its A LOT nicer looking, you can find great scripts online for it, and its just better.

    PM me for info on how to obtain it free.

  8. #23
    Markusdot Markus. D's Avatar
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    Is there going to be a Bard-like class?

    I could start off conjuring sounds for that if you want.

  9. #24

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    Lets get the Channel started then so the writers can get to work.

  10. #25
    Markusdot Markus. D's Avatar
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    sorry, used the wrong sounds n_n"



    Sound 1 - I wanted to get in the mood of what a very dark mooded monster/vampire/Death Lord etc.... and try to figure out what It would have for a spell charge (an instand RMXP allowance, they have charges before skills, <3).


    Sound 2 - a Menu sound, its sparkly, so it can suit alot of other things.
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  11. #26

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    If you want to join the IRC channel, use the server: us.undernet.org, in port 6667. Then go to the channel #AwesomeRPG

    Thats it. Its ready, and not registered. So when we make a name for it, we can get a registered channel (or whenever I figure out how exactly to do that) Anyone who's know more about IRC than I do would be appreciated here.

    I'm going to sleep right now at 3:06 am. But if you guys want to check it out, please do. It would be preferable to get on and not get off, though I realize that would be difficult for some, including myself. So, just yeah... do that, and its there. I'm Kryton87 there.

    Please recommend something if you feel anything needs to be changed. Such as the location of the server, or whatnot. We can always set up the room with a topic that tells people where to go if the room address changes, but we shouldn't do that too much.

    Now, once we get this thing set up, it will be for any ideas you want to work out. Things that you want to just shoot out there and see how they evolve. And for things you're working on right then and there.
    The forum is for ideas you want everyone to consider, without evolving or getting shot down. They may not make it in the final scene, but it'll be something to consider that way. Think of it as long-term memory.

    Now, as for a programming language vs. a preconstruced platform, Yes, programming languages are more "flexible" but only because you have to build whatever flexibility is in it yourself.

    Ok, I would like to do this in C++ if possible. So, if anyone knows how to make an engine so that you can walk around in a map-like environment, and interact with something there, that would be great. Also, if perhaps, there could be some kind of random encounter system, that would also be good, but not necessary at this stage.

    I'm thinking a structure so that you can just type like, "a a a a b b a a a" into a text document, and it'll display all the tiles associated with 'a' where the 'a's are, and all the tiles associated with 'b' where the 'b's are, if you see what I'm saying. Then some kind of mechanism so that, first of all, you can pan the on the screen, and keeping the character always in the center, and second, so that when you scroll off one side, you can get onto the other. Because most maps will have a blocking mechanism so that you can stop people from lapping around if necessary, but things like the world map, and in some cases interesting other things could require use of a lapping mechanism. Also, it would put far less strain on programmers to just be able to say the character's always in the center of the screen.

    That is what would be most necessary if we were to do this in C++ or Java. Given that thats done, the rest is pretty easy, or at least we can start worrying about that when we get to it.
    The project that was awesome, has fallen apart... oh well.

  12. #27
    Ball of Pure being sephirothishere's Avatar
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    yay..battle theme......this might be able to go at the end of the one kryton made....and its easy to change the key....ill add more instruments too...
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    Sephiro this here.

  13. #28
    Sane Scientist Bahamut2000X's Avatar
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    Well I had some ideas for characters I'ld post here.

    In regards of the A-D Mr.s I've had a few ideas on a couple of em.

    Mr. A

    Well seeing as he begins at a gaming convention I was thinking he would be most like a geek type, like one who has extensive knowledge of Sci-Fi type things. He's all facinated with technology, expecially the more advanced the better. Battle wise he could be a technology buff, using laser guns and light sabers for his main weapons, and technigues based on technology, like maybe an energy shield for a buff, or other such technology, which he gains new technigues by acquiring new items.

    Mr. B

    I can picture him as a more big person, fat almost. And especially involved heavily in the fantasy type of fandom, so he'ld naturally be a fan of Lord of the Rings and that sort of thing. His premise for joining the party would be the idea that there's adventure out there for him, as any true hardcore D&D fan would hope for. Battle wise he could use dice as a weapon maybe, or keep him to traditional fantasy/medevil type weapons and dice worked into his arsenal somehow. I was thinking for technigues he could use cards like Magic the Gathering type, which he could buy at a shop or something and would allow him different types of effects to use.

    That's all I have at the moment, I'll try and think up some concepts to better flesh out the other characters. Also I'll try and think of possible names for them so we can stop calling them Mr.s >.>.

    Also I had an idea for another party member who could be a female to the group (to balance out the entire male populace we have so far to give a bit more diversity.) and she could be some sort of Sci-Fi series main character, like think along the lines of a Xena character, only more Sci-Fi type, and more popular. I figured if we have a strong Sci-Fi and convention type theme, might as well throw in a Sci-Fi idol as a type of party member perhaps? Anywho's just an idea in progress.

    Anyways comment away and whatnot.
    This space intentionally left blank.

  14. #29
    Ball of Pure being sephirothishere's Avatar
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    ya....comic book store owner dude sounds like mr.b....and you should have that hot chick from startreck...ya knwo hte one...with big boobs....nevermind...hey...this reminds me of that thing...uhh...galaxy quest....

    Sephiro this here.

  15. #30

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    I dunno... I like the idea that everyone in the party is not of the timeline that the story takes place in. Or rather, all the party members are already friends, and are all geeks together. I know several girl geeks, and having a female character would not be a bad idea. But I mean, its just the concept that the gamers finally get to do what they've been dreaming of for so long. Maybe the ones you find later are people who the main character knew before and are just older versions. Or better yet, chryofrozen so that they're practically the same age as they were before. And of course, any game that deals with time must include a part where the main character meets himself. And everyone will be like, "Oh noes! It'll make the entire universe collapse!" But then, nothing happens, because physically there's no reason anything should. But maybe they can't touch eachother... kinda like that whole Matter-Antimatter thing... Maybe they try shaking hands, but then the one guy's hand gets annihilated. That'd be fun

    Nearly forgot... As for the bard thing, I don't know yet, just make some stuff up, and we'll see how awesome it is. If its good, I'm sure there'll be a way to put it in.
    I like the sound effects. The dark charge is awesome, and the sparkle is useful.
    As for the battle music, It needs more. I'll mess around with it a bit I think, see if I can make it more awesome. In the mean time, good work everyone! Starting is the beginning of finishing.

    Now, could someone work on making like, drawings for maps or something? Like on graph paper, or better yet, just like a bmp in paint with one pixel per tile in different colors. That would be awesome. I know what convention halls look like, but I have no idea how I'd portray that in a grid based game. So, maybe someone could help out with that. And we still need a space station. I'd like some concept drawings here, I have no idea what a space station is supposed to look like. I figure a good Midgar sized portion of the game will take place here, so bigger is better. Also, I want the player to be able to access any area that they have previously accessed unless there is a strong reason they should not. I hated that about several games, in particular FF9, where once you save on the fourth disc, you can't go back to practically anywhere. What I'm saying is, lets make some secret stuff that you can only get after finding something interesting. Or by knowing exactly what to do. I also like things where you can get stuff early if you know how. Great in Metroid... so yeah.
    If you can decipher my stream-of-thought style typing, then please tell me how crazy I sound.

    Remember, most importantly, this project is for fun, and for awesomeness. So play around with it. This is an opportunity to do whatever you want in a game. Please feel free to add your own secret room somewhere, and put whatever you want in it. I hope that when we're done with this, there will be a secret room for each person who helped make this happen. Thats gonna be a lot of secret rooms.

    The other thing is, What will the incentive be in getting said secret items? If its to beat a boss that should be beatable without such secrets, then why bother finding them? some might say... There should be something more interesting to do. Perhaps you need to find these secret items in order to beat the final boss, who by the way has no story yet, anyone who wants may fill this in, or I'll come up with something eventually.
    Last edited by Kryton87; 11-20-2006 at 11:34 AM.
    The project that was awesome, has fallen apart... oh well.

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