I dunno... I like the idea that everyone in the party is not of the timeline that the story takes place in. Or rather, all the party members are already friends, and are all geeks together. I know several girl geeks, and having a female character would not be a bad idea. But I mean, its just the concept that the gamers finally get to do what they've been dreaming of for so long. Maybe the ones you find later are people who the main character knew before and are just older versions. Or better yet, chryofrozen so that they're practically the same age as they were before. And of course, any game that deals with time must include a part where the main character meets himself. And everyone will be like, "Oh noes! It'll make the entire universe collapse!" But then, nothing happens, because physically there's no reason anything should. But maybe they can't touch eachother... kinda like that whole Matter-Antimatter thing... Maybe they try shaking hands, but then the one guy's hand gets annihilated. That'd be fun
Nearly forgot... As for the bard thing, I don't know yet, just make some stuff up, and we'll see how awesome it is. If its good, I'm sure there'll be a way to put it in.
I like the sound effects. The dark charge is awesome, and the sparkle is useful.
As for the battle music, It needs more. I'll mess around with it a bit I think, see if I can make it more awesome. In the mean time, good work everyone! Starting is the beginning of finishing.
Now, could someone work on making like, drawings for maps or something? Like on graph paper, or better yet, just like a bmp in paint with one pixel per tile in different colors. That would be awesome. I know what convention halls look like, but I have no idea how I'd portray that in a grid based game. So, maybe someone could help out with that. And we still need a space station. I'd like some concept drawings here, I have no idea what a space station is supposed to look like. I figure a good Midgar sized portion of the game will take place here, so bigger is better. Also, I want the player to be able to access any area that they have previously accessed unless there is a strong reason they should not. I hated that about several games, in particular FF9, where once you save on the fourth disc, you can't go back to practically anywhere. What I'm saying is, lets make some secret stuff that you can only get after finding something interesting. Or by knowing exactly what to do. I also like things where you can get stuff early if you know how. Great in Metroid... so yeah.
If you can decipher my stream-of-thought style typing, then please tell me how crazy I sound.
Remember, most importantly, this project is for fun, and for awesomeness. So play around with it. This is an opportunity to do whatever you want in a game. Please feel free to add your own secret room somewhere, and put whatever you want in it. I hope that when we're done with this, there will be a secret room for each person who helped make this happen. Thats gonna be a lot of secret rooms.
The other thing is, What will the incentive be in getting said secret items? If its to beat a boss that should be beatable without such secrets, then why bother finding them? some might say... There should be something more interesting to do. Perhaps you need to find these secret items in order to beat the final boss, who by the way has no story yet, anyone who wants may fill this in, or I'll come up with something eventually.



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