Page 6 of 7 FirstFirst 1234567 LastLast
Results 76 to 90 of 98

Thread: A Totally Awesome RPG Plan

  1. #76
    Ball of Pure being sephirothishere's Avatar
    Join Date
    Jul 2006
    Location
    Guilt trip
    Posts
    1,630

    Default

    _| * DM character
    _| | Sneaks aboard ship, but his hiding place is dangerous, and he is exposed to radiation that gives him strange powers. Like Spiderman... kinda...
    _| | Powers could be similar to what we know as Magic
    _| | Vampire like
    well...this isnt the character we said would be vampire like...we jsu thought hed be regular guy that ends upwith some sort of magic type using ability thingy....maybe soemthin to do with electromagnetic fields...and shizzle...

    * Space Man character
    _| | Possibly is main character who came back in time from future to begin the quest... Paradox?
    "ITS ME DOC...IM BACK..BACK FROM THE FUTURE..."...i know that cc and you were kinda into this idea...but...me..not so much...it seems to me like bad ripoff...more discussion needed...

    Cat Person
    _| | Undecided as of yet... possible descriptions
    _| | Cat girl from another planet, acts friendly, cheerful, and cosplayerlike
    _| | Cat girl was originally a cosplayer, but was transformed into a cat-girl due to a curse or some such thing.
    _| | Cat girl is a tribal figure, who acts on cat-like instinct
    well..ya gots it all right...except for the friendly and cheerful bit...she should be kinda mean looking...yet sensitive...know what i mean...
    but thats jsu my opinion...


    * Character from other planet
    _| | found somewhere on another planet,
    _| | joins party and then leaves randomly to find something
    _| | when he finds said something, its not what he expects, he's all bloodied, and such
    _| | Turns out its like reliving his past, but not the way he remembers.
    _| | rejoins party, and is a better person because of it
    --- sidenote: Sounds suspiciously like Cyan, but I'm guessing thats not what was in mind
    horray for my idea....jus kiddin..this was pretty mutual...
    i thought maybe he could be found in some kinda dark and not so friendly area of the first planet you visit whilst in hte future dimension...
    THIS IS THE CHARACTER THAT WILL HAVE VAMPIRE LIKE CHARATERISTICS.......by that i mean..shady...and quiet.....i thought there could be like some weird dungeon area type thing...where he sees like some kinda trickery in his mind...about the memories which have troubled him...the something he was...SOMEONE......
    is a girl called lisa..she disappeared....no one nows what happened....??!?!?!?!!!he sees his chance to refind her...when these images are forced in his head...he runs at an ancietn looking wall type thing...jumps...then is gone...!!!!!!!!!!!!!!!!!!!...then he comes back bloody and distraught.....like you said...then when he composes himself...i dunno what happens...havent thougth tha far...

    -- === SideQuests ===
    _| | something about Lycanthropes
    ya...some place..that is inhabited by werewolves and sh it...they are a strong people..with basic yet incredibly strong weapons......

    if i have forgotten anything...let me know...good summary kryton...btw..

    Sephiro this here.

  2. #77

    Default

    We should start working on a plot. Like, a full on plot that would take the heroes across the galaxy. In particular, most games of this type have a specific Bad Guy. Who's that here?

    I had this idea that he'd be a guy that we can relate to. Super villains are far too often insane, so I think it would be much more interesting to have a bad guy that has a logical reason behind everything he does.
    The project that was awesome, has fallen apart... oh well.

  3. #78
    Ball of Pure being sephirothishere's Avatar
    Join Date
    Jul 2006
    Location
    Guilt trip
    Posts
    1,630

    Default

    hmm...villains arent insane...they jus seem insane cuz they are doin weird stuff and killin people...


    oh...PEOPLE THAT ARENT ON TEH DEVELOPMMETN OF THIS PROJECT SHOULDNT READ ANYMORE...SPOILERVILLE...

    but yeh...i dunno how we're gonna work on the plot...
    well...at least not til corncracker gets on...thats not til thursday...and uh...i think i have an idea...for the antagonist...its the whole dimension planet type univere thign...so...uhh..its that thign i was sayin about that planet of destruction and war and stuff called MARS.....i liked your idea last night..youll have to refresh my memory on the details...other thenthat its cool...i think maye that evil elf could have that kinda thignthat you said goin on...but maybe the earlier fights would be with deciples claiming to be the legendary evil elf...and then some of the other fights with him could be optional.....imm jus sayin this cuz it seemes a good idea...jus..i dun see were you could go with it...??!?!??! but we havent discussed this stuff yet...but..how hard could it be?!?!?!?!!!?!!and ill post soem of the songs i wrote/finished off today...there are a couple of cool classical songs too....and then some other stuff for certain scenarios...and a couple character intro theme things...
    ^o^

    Sephiro this here.

  4. #79
    Sane Scientist Bahamut2000X's Avatar
    Join Date
    May 2001
    Location
    Elsewhere
    Posts
    4,036

    Default

    I'll need to get on the chat a bit more and get caught up. >.>

    Yeah but anywhos if Seph didin't already mention it, I've been away for a bit cause I got finals coming up and work is killing my schedule. But I'll try and pop in on chat whenever I get the chance. Which hopefully should be more after my finals are over next week.
    This space intentionally left blank.

  5. #80

    Default

    well thats cool, I'd like to talk to you a bit more about this. I was going to get on at 4:00 today, but I lost track of time in the computer lab at school... I didn't get back home until just now. And of course, I didn't think of logging on at school.

    Anyway... I had some ideas for battle systems. The classic Final Fantasy style system of RPG battles, though classic and easy, is a little bland. I was thinking it would be cool to spice it up a bit.

    First of all, I liked whole thing with Chrono Trigger, where you weren't always in the same place, and your position had an effect on the battle, however minor that effect was. Well, I was thinking, maybe it could be like that, but where you are has a much bigger effect. Like, you've got your team arrangement, say, a leader, and then two behind him, and two behind them. Then you're attacked by a wild Bazooka Bill! The Bazooka Bill shows up on the screen, and you enter battle mode. The screen doesn't fade, or switch, and all your party members are in their positions. When its your turn, you can move a short distance, then make an attack, cast a spell, something like that. If you attack, you'll run up to the guy and attack it, if you cast a spell, it might have a range, and maybe you can hit an AOE, and maybe, if your characters are caught in the AOE, you'll hit them too. Something like that. I guess its kinda like D&D style battles. You get a half action, and a full action. The half action is to walk a certain move distance, the full action is to attack or some stuff. And you can't attack if you can't get close enough. But your full movement should be enough to reach nearly anywhere on the screen.

    Its just an idea... another one is that when you use moves, you have to do something for the move to go off. Kinda like in FF6, or in particular for Sabin's Blitz attack. You pull off Street Fighter moves to do the various Blitzes.

    I like the idea that you would enter various button combinations... or maybe mouse gestures. Not for everything of course, but say... I said something about one skill being Technobabble. Now, that could be taken many different ways, but I was thinking it would be cool if you enter a group of ones and zeros to input your command. So like, 01001011 would be one command, and 11011010 would be another. As with before, its just an idea. And of course the effect would be either damage moves, or healing moves or something like that, balanced in such a way that you don't feel its not worth it, and so that its not the ultimate move ever. They shouldn't cost MP or anything, but they could be just strange effects. Maybe TechnoMagic could be like, the same thing, but half as long. Or you'd like select a spell, and then cast it all techie-like. Kinda like a Calculator from FFT. (never played it but saw those things, and they're cool)

    Ok, ask me to elaborate on anything, and I'd be glad to.
    The project that was awesome, has fallen apart... oh well.

  6. #81
    Ball of Pure being sephirothishere's Avatar
    Join Date
    Jul 2006
    Location
    Guilt trip
    Posts
    1,630

    Default

    sounds ok...but dont you think itll be far more difficult to do the kinda action thing??? turn based is easier...and i personally prefer playing turn based games...in action based games ive played...you can jus keep spamming a strong attack that knocks things back and slows them down...whereas in turn based...its like that..you jus get to your characters better.....maybe there should be way for the characters to move a little bit...i like hte idea of turn based though...if you can incorporate a menu to choose skills from in battle...then thats cool with me......


    oh yeh...i made some midis...here ya go...
    Attached Files Attached Files

    Sephiro this here.

  7. #82
    Ball of Pure being sephirothishere's Avatar
    Join Date
    Jul 2006
    Location
    Guilt trip
    Posts
    1,630

    Default MORE MIDIS WAWAWEEEEWAAAAAHHHHHH.....

    ...these are the midis for that character i suggested to you all about entering the party and bein strong and knowledgeable and stuff....i made a character theme for him!!!!and a song for when he goes crazy and disappears to find lisa...i have quite a spectacular thing in my head for after he gets crazy....and then in a flurry of speed he jumps at teh wall and is gone...thats the last part of the song...the crazy bit is the part that sounds kinda eerie...and the cat girl intro isnt finished...i jus thought bluesy might be cool...i have a kinda seductive image of her...but anywho....laters...oh yeh..i named him charles...but that doesnt have to stick...
    Attached Files Attached Files

    Sephiro this here.

  8. #83

    Default

    ok... nice songs. I've been noticing something in general about them though.
    First of all, they seem unfinished. I understand thats probably cause they're not. But its nice if you can add something in there to tie it in with the beginning, and maybe conclude the song, or repeat it. Remember also, they do not have to repeat at the beginning. Somewhere in the middle is fine, but I would just need to know where that is. RPG Maker uses the controller change 111 to determine where to repeat.
    They also seem to have issues with timing. Like, switching between 4/4 and 4/15 or something in one note and switching back the next (I don't mean anything specifically, but thats an example of what I mean). I find that music that has relatively consistent timing tends to sound a lot better.
    You make what seems like excessive use of the pitch variant. Most of the time it seems a little out of place, and could easily be replaced with a solid note and be as good or better.

    These are mostly just general things I noticed. I mean it entirely as constructive criticism. The songs are really quite nice, but they all seem to be missing key elements that would make them good video game music.

    Another thing just as a sidenote, When using Midis, you have the capability to put in up to 16 tracks. That means you can make fully orchestrated music, and put very little effort into playing it yourself. Provided you can write it, you can have it.

    I'll attach some of my music when I get a chance, hopefully I can find something that would show you what I mean.
    The project that was awesome, has fallen apart... oh well.

  9. #84

    Default

    These are midis that are not done. They either need more added to them, or they just don't fit right.

    Army.mid: I really like this one, but its not complete. Its way too short. I need something in there to make it so that its not so repetitive.

    Battle 2.mid: This one's actually based on something that sephirothishere made, I tried to take that idea and add to it, but I couldn't keep track of exactly what I was doing... so this is what came out. I think it has potential... but its nowhere done yet. I can make it louder, but I havn't...

    Tzeich-Different Instruments.mid: I have this one on that wiki site I linked to way back when. Basically this I think sounds better than the piano version I made before.

    City.mid: I made this one long ago, and I like it a lot. But I cannot seem to tell where it should go in any game. I mean... it doesn't fit anywhere. I called it City, because I couldn't think of anywhere else it would go.

    Boss.mid: This is some boss music that I put together, I can't figure out how to finish it, but I think it kinda sounds nice.

    oh yeah... and that wiki I linked to... just in case I actually didn't and just though I did... here it is: http://winegarden.homeip.net/phoenix...hp/Music_stuff
    Attached Files Attached Files
    The project that was awesome, has fallen apart... oh well.

  10. #85
    Markusdot Markus. D's Avatar
    Join Date
    Jun 2005
    Posts
    8,636

    FFXIV Character

    Umami Spitebreath (Kujata)

    Default

    Quote Originally Posted by Tsukasa View Post
    music me please. I wanna make some midi music aswell.

    in between sounds :3



    edit: attachment
    this one is complete. just unnamed ._.

  11. #86

    Default

    Not to be too critical, but I was speaking mostly of sephirothishere's stuff. The one you made, Tsukasa is really quite good. It would do well for like... space. Loneliness. That kind of thing.

    Call it Loneliness, or Space.

    As for the sound effects, you've been quite good with those too. You should probably be a full time composer, given that you have the time.
    The project that was awesome, has fallen apart... oh well.

  12. #87
    Ball of Pure being sephirothishere's Avatar
    Join Date
    Jul 2006
    Location
    Guilt trip
    Posts
    1,630

    Default

    i like that boss midi...i think it might make good world map music even...and as for the constructive criticism you gave me...it is incomplete due to the lack of complettion of the game so far....i cant set how many times to repeat teh thing til i know what the situation is in hte scene...and in a couple of the songs it does have a different tempo.....in the charles theme it goes from somethin like 130bpm to 150 or something.....and what are you talkin bout teh abuse of high notes???remember this kind of music is unfamiliar to me...im jus testin out...and they are unfinished...i havent done any harmony in some songs....the only song that i am fairly happy with is the song with a slight attempt at bein mozart...then the sonata that is beethoven esque i am quite happy with...i think the only thing wrong with that is the harmony...i wasnt sure if i wanted to make it contrapuntal or what....and the spookiest dungeon is finished as far as im concerned and should just be played on a loop....

    Somewhere in the middle is fine, but I would just need to know where that is. RPG Maker uses the controller change 111 to determine where to repeat
    and what happened to the java engine???

    Sephiro this here.

  13. #88

    Default

    I originally was going to try and find a way to work out the difficulties me, Kryt and sephirothis her have been having. While with Sephiroth there is no more proplem I've come to realize that ther is no more working with Kryt. He has only shown himself to be a horrible director, at least the involvement I have had with him and seem to, in the end, have no Idea what he himself wants, making working with him a nightmare. I tryed to continue with resolving the issue, but it seemed as though they had just started ignoreing me completely, so now I'm done. I'm dropping from this project.

  14. #89
    Ball of Pure being sephirothishere's Avatar
    Join Date
    Jul 2006
    Location
    Guilt trip
    Posts
    1,630

    Default

    WHAAAAAAAAAATTTTTTTTTTTTTTTTTTTTTTTT......
    seriously...we sorted it.....no more chances???kryton completely understands what he needs to do....so do i.....dont go out like this...

    Sephiro this here.

  15. #90

    Default

    With you its fine. ITs with Kryt my issue is. He was shown he isn't a very competent director right now, which in the future is going to cause serious problems for everyone. Even if its fine for now, I can only see horrible things happening in the future. First off he was going to design the game engine. He said he would have it done by the end of they year, seemingly ignoring the guy who said if you desinged your own it would take much olonger to make one thats more than mediocre. Kryt, apperently, did in fact take his advice later, so I can overlook that.

    However there is the huge communication issue involving Kryt which I for one had been getting extremely irritated over. Since it shows no sign of improving as he seems to just be walking away from story all together, this only screams problems. In my mind unless Kryt seriously improves on this issue soon, this is a doomed project.

    Also, as I said, he doesn't seem to know what he wants anyway, so I see no point in continuing on with this.

    I will not continue with this project.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •