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Thread: WHY do Square always use the random encounter system?

  1. #46
    tech spirit
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    Ender speaks the truth, it's not unusual that the DM rolls dice for chance of encounter as well as what kind of enemy that attacks.

    It was even thanks to DnD that we got Bahamut ;).
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  2. #47
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    This is an attempt to describe how random encounters feel.

    *falls down to bottom of cave, ten floors too*

    "Damn it, we gotta get outta here; where are we, Barato?"
    "Um, let's see, Lallafa: if we make it to the exit at the top, we should make it out"
    "OK"

    *starts moving*

    RANDOM ENCOUNTER!!!!!

    *keeps moving again, hoping that the next inevitable random encounter won't be too frustr...*

    ANOTHER RANDOM ENCOUNTER!!!!!

    *runs from random encounter, and keeps climbing*

    YET ANOTHER RANDOM ENCOUNTER!!!!!

    *checks the area*

    "Um, Gostapel, where are we now?"
    "Don't ask me, seems like a dead end..."
    "No! Why the hell isn't the Exit spell working?
    This sucks"

    *keeps climb...*

    RANDOM ENCOUNTER!!!!!!!!!

    *almost dies, and keeps climbing upwards, upwards, upwards*

    "Well, Barato, is that the exit over there?"
    "No, it's the door to the next floor"
    "WHAT?!"
    "...We've just finished 10% of this dungeon"
    "What the heck, what have we been climbing, then?
    "Every floor in this dungeon consists of lots of smaller floors... that's what was stated in professor Gast's report"
    "DAMN!"

    *proceeds angrily, and...*

    GETS INTO ANOTHER RANDOM ENCOUNTER!!!!!

    *dies*

    "NO!!!!!!!!! "

    game over

  3. #48
    Missing Dell's Avatar
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    Quote Originally Posted by Lynx View Post
    besides puttting in random battles makes it more challangeing which just makes it more fun all together. i dont know about you but i can't stand easy games. i love being in a temples with low life no magic no healing items and trying to escape and get to the nearest town. whats more fun then that keeps you on the edge of your seat knowing if you get into a random battle with the wrong monster you could lose.
    Like Vivi22 said, more annoying. And yes, FFXII is very challenging. In random battles, the amount of enemies you fight are limited. While non-random encounter battle have the amount of enemies to be unlimited. Yes, even 100. Plus, the enemy in FFXII knows how to cast simple White Magic (Cure) and Green Magic (Protect, Shell etc.). And they like to ambush you, they like to gang-up on one of your party member, possible the weakest. They also know how to run when they realise they're going down. Ghostly enemies often call zombies to hit you. There's a dungeon called (SPOILER)Pharos at Ridorana in FFXII which is three times a dungeon (Or four, if you count the optional place). And enemies in there are hard. Plus, FFXII use FFII system of putting hard monster in easy dungeon. But they're neutral (Unless if you make them agressive).

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  4. #49
    Funkadelic Jammer crazybayman's Avatar
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    Quote Originally Posted by Peter_20 View Post
    This is an attempt to describe how random encounters feel.

    *falls down to bottom of cave, ten floors too*

    "Damn it, we gotta get outta here; where are we, Barato?"
    "Um, let's see, Lallafa: if we make it to the exit at the top, we should make it out"
    "OK"

    *starts moving*

    RANDOM ENCOUNTER!!!!!

    *keeps moving again, hoping that the next inevitable random encounter won't be too frustr...*

    ANOTHER RANDOM ENCOUNTER!!!!!

    *runs from random encounter, and keeps climbing*

    YET ANOTHER RANDOM ENCOUNTER!!!!!

    *checks the area*

    "Um, Gostapel, where are we now?"
    "Don't ask me, seems like a dead end..."
    "No! Why the hell isn't the Exit spell working?
    This sucks"

    *keeps climb...*

    RANDOM ENCOUNTER!!!!!!!!!

    *almost dies, and keeps climbing upwards, upwards, upwards*

    "Well, Barato, is that the exit over there?"
    "No, it's the door to the next floor"
    "WHAT?!"
    "...We've just finished 10% of this dungeon"
    "What the heck, what have we been climbing, then?
    "Every floor in this dungeon consists of lots of smaller floors... that's what was stated in professor Gast's report"
    "DAMN!"

    *proceeds angrily, and...*

    GETS INTO ANOTHER RANDOM ENCOUNTER!!!!!

    *dies*

    "NO!!!!!!!!! "

    game over
    That's what makes FF's challenging. If it really annoys you that much, perhaps you shouldn't play them.
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  5. #50
    What You Say? Recognized Member BG-57's Avatar
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    I can live with random encounters as long as I eventually get the ability to stop them at will: Moogle Charm or Enc-None, for example.

    Moogle Charm is never more useful than in the Fanatic's Tower. Zip up, take the treasures, kill two bosses, zip down.

    That being said, I actually like the random encounters in FFT. It's nice to use them to level up the party between boss fights.

  6. #51
    Kakashi Sensei's Avatar
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    I got no problem with the random encounters as much as I do the leveling process, I'm impatient damnit. I got places to go! (Well, not really, but whatif I did? lol!)

    Like in Zelda I was able to beat a boss I wasn't suppose to encounter untill I had eight hearts with only four hearts!

    I could never pulloff only being at half the expected level in a Final Fantasy game!
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  7. #52
    tech spirit
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    Zelda is an action adventure, it relies far more on player skill than actual character strength. Unlike most RPGs.
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  8. #53
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by Kakashi Sensei View Post
    I could never pulloff only being at half the expected level in a Final Fantasy game!
    With proper planning and preparation most FF games are possible at rediculously low levels. Heck, I hate level grinding so much that I usually am pretty underleveled at many points in any given FF game. Makes things challenging.

  9. #54

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    I like random encounters. If you hate them that much, then it really isn't that hard to run. Also, it makes it much easier to level.

    Finally, FFXII, Mystic Quest, Chrono Trigger (Cross?), and Kingdom Hearts are not based on random encounters.

  10. #55
    Slothstronaut Recognized Member Slothy's Avatar
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    Quote Originally Posted by The Unknown Guru View Post
    I like random encounters. If you hate them that much, then it really isn't that hard to run. Also, it makes it much easier to level.
    I think the point that many of us who are sick of random encounters are trying to make is being a little lost here. For me at least, the problem isn't the fact that there are battles to begin with. That's where the gameplay is, and I actually like fighting battles so running is a none issue. What I hate is that you can't see them coming or avoid them if need be in the first place. Out of nowhere you get this jarring screen indicating that you're being whisked off to fight some battle you never saw coming. It's annoying, surprising, and completely takes me out of the experience. I find that games that have no transition from field screen to battle are far more immersive. For those times when I'd rather not fight at all and just want to get to a save point or continue with some of the story or exploration, it grates my nerves and takes all the enjoyment out of the game.

    And I believe it's been said before, but it doesn't make it any easier to level. If anything it only opens up the possibility for some hands free levelling techniques which I find pretty cheap anyway.

  11. #56

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    Yeah the random battles are annoying... I mean there are sooo many other ways to do it. The Chrono Trigger way was nice, Earthbound was nice, even Pokemon with the critters only being in the grass when you want the battle is better. I mean starting out you want to get into the game a bit before you have to hack at enemies every four seconds. At the end you dont want to have to fight week enemies every 2 seconds trying to get somewhere youve been before.
    If I were a Final Fantasy Boss, I would be named something cool like Super-Ultra-Foxtrot-Omega Weapon or something cool like that...

  12. #57

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    My only complaint was that they did not institute an auto combat function. That is one of the things I like about Final Fantasy XII, I don't have to pay attention to a fight at all times unless it is a boss fight, mark, elite mark, or if I accidently aggro a dozen and a half monsters.

    And I only use a total of two or three gambits for each character. I'm pretty sure that if I left the game on overnight with all my gambits set up properly, I could beat it in my sleep.

    But yeah, like Breath of Fire, I'd like an "all out" function next time they use the random encounter system.

  13. #58
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    another rpg that didn't use random encounters is lufia 2 .

    ff from 7-10 i didn't mind. but ff3 ds and ff4 gba were annoying as hell. after a battle you can encounter another battle in less than 2 secs or 1 sec. they really short games if it wasn't for the high encounter rates.
    finished: ff3ds, ff4,ff5, ff7,ff8,ff9,ff10,ff tactics and advance

  14. #59
    Gamecrafter Recognized Member Azure Chrysanthemum's Avatar
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    I am compelled to point out that while yes, D&D did pioneer the random encounter thing, I know of no competent DM who uses that system with any regularity, if at all.

    'cause, you know, it's stupid.

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