Quote Originally Posted by feioncastor View Post
Yeah, I guess I never have given a Red Mage a fair trial. I'll start a game with one, get to the Marsh Cave/Astos part of the game, then quit
Bff. That's not necessary. You use a RM if it adapts to the needs of your party, that's it.

3 Knights don't need a WM because they aren't going to die or need healing as often, and they won't need the back up black magic much either. (The game greatly favors physical attack. I mean, the best black bagic Spell, aside from NUKE, is probably FAST, which is an attack buffer)

If you have, say, a F/T/?/BM then a RM might be a great replacement for a WM because it fights better than the thief in the beginning, and as good as the BM, and it heals. Later on, The Ninja and Knight won't need much healing (Ninja+Knight combo owns this game), and the RW will be able to fulfill those basic needs that the WW provides with simply a Life or a Cure3 or an Exit here and there. (BW always has WARP).