ma wha ye landlubbers sure haf bad taste!
the strung kin' uf men, like we sailors, like the berzerker!
I said BERZERKER!
(is my redneck-sailor enacting good?)
ma wha ye landlubbers sure haf bad taste!
the strung kin' uf men, like we sailors, like the berzerker!
I said BERZERKER!
(is my redneck-sailor enacting good?)
Blue Magic is the most useful magic school on every FF it appears. (yes, that includes FFVI IMO)
Other than Blue Mages? I personally like Chemists (Drink, Mix, Recover and Revive are all useful), Mystic Knights and probably I will love Necromancers when I get my hands on this class.
On a side note, Gladiators - and specially their command Finisher - are overrated and LAME. And Gladiator sprites are fugly. And at least for me, Finisher almost never does Elemental. Mostly I get those "Attempt failed!" or Critical Hits, whch causes good damage, sure, but not enough to... give Finisher to all four characters. @_@
Originally Posted by yours truly
Summoner or Blue Mage. What can be more fun than having a big dragon torch yoru enemies with Megaflare? And blue mages are cool to do that annoting stuff monsters mostly do to you (Flash comes to mind, grr...). Revenge is a sweet thing.
Necromancers are fun too for their nice looking spells, but you get them so late in the game that I barely use them. A shame, really.
1.) Red Mage - master the job and get 2 stright magic attacks
2.) Samurai - may be expensive to use GP to attack high but it sure does come in handy.