So I finished this today after it was finally released to the UK a couple of weeks ago
Cracking game. My thoughts are...
* Plenty of puzzles and such, but it could probably do with more.
i wouldn't say puzzles have much to do with this game but there are things like shooting the right barrels and stuff to kill a chain of enemies.
* I thought it was incredibly short. Just as it was getting going it was over?
true. theres about 10 hours of gameplay in the main story but seems as its a shooting game and the story seemed good enough im o.k with it. if they made it a 15-20 hour game, it would probably be boring and too long for what it is.
* As well as a much longer game, I was fully expecting SE's usual... bringing back one of the enemies e.g. Rosso over and over again when you think you've defeated em. But no, with the exception of Nero once, when they were dead they were dead.
well they do bring hojo back. and there are repeated bosses but nothing like ultros or gilgamesh. i wasn't really expecting a villain that keeps on turning up to foil your plans.
* Fantastic storyline, really absorbing/gripping and great to hear things about Vincent that I guess were often hinted at in FFVII but not really explored.
yep. some people say the spinoffs are pointless but i like the addition to the story.
* What's with the ending music, they basically took the soundtrack from the trailer that was released years ago, including the muffled / low quality sound and those bits of voice-overs, and shoved it in?
you mean the gackt song? meh. i dont know about that.
* Loved the twists at the end, I was sure Vincent had sacrificed himself and that the end was the end, only to find that the real ending was after the credits and that he survived. In a way it's like every other FF ending, as they've always had the "nice bit" after the credits but it seemed a lot more prominent here.
at first when i saw the purple/pink chaos thing i thought vincent was dead but while the credits were playing i thought that it just didn't make sense for him to die for some reason. that was just instinct though. and i also though it would be a bit stupid for him to die. hes a main character of FF7 and i dont know how the fans would react to him dieing.
* I'd have liked to control some of the other characters at some point such as Cloud and Yuffie, maybe let us control the van when Barrett's driving etc. Vincent would remain the star and main player, just let me have a crack at "being" Cloud again instead of watching him. It was soooo weird having Cloud as an NPC.
i was hoping to play as yuffie or at least have some NPCs help in battle. i wasn't expecting loads of playable characters but more NPCs that actually do something, would be nice.
* I wish we could've seen more of the actual town of Nibelheim and maybe Rocket Town or Wutai, but I guess they wouldn't have really been relevant without major changes to the story. What we did see of old locations was excellent.
yeah. people refer to some locations but there not really important.
* I loved most of the boss fights. Some were just plain annoying (that one where you're trying to shoot the chinook type thing down and gargoyles and robotic spiders keep coming out of nowhere) but some were really cool (Rosso, etc). I was frequently reminded of the cyberdemon boss in Doom 1, where you have to keep running out of the way, spotting patterns and then getting a few shots in bit by bit.
some bosses were fun or challenging but some were just frustratingly hard. arch azul was just annoying and not fun. i beat him fine but it was pretty annoying. i enjoyed the shelke fight and have replayed it a lot of times because its easy but fun.
There's more but I'll add them when I think of them. Overall an excellent game and a perfect follow-up to FF7. It could've been a lot longer, but I enjoyed it.