I'll admit that FFXII telegraphs the plot a few times but what I meant about
explaining every damn nuance in the game to be called "storytelling" or a "well written plot"
concerend the idea that we have to explain every place we go like FFX did. Just about everytime you entered a new area, a cutscene would start where Yuna or Wakka would explain that we are in "such and such place" it was only made annoying by the fact that a good three quarters of the area's explained were irrelevant and had no real bearing on the plot. It would have been more entertaining to watch Jecht's journey cause you know he would have told Auron and Braska to "Shove it, I don't need to know where the hell I am, I just need to be pointed to where I need to go. Leave the tour till after we beat Sin"
My grammar takes a dive at 3 in the morning. Sorry for the misuderstanding.