Quote Originally Posted by Roto13 View Post
The XII story is fascinating to me, even if it does lack the emotional attachment to the characters that games like IX and X have. It's a different kind of story and it's well done.
Dude. Head. on. nail.

I love the storyline although I don't have as strong of an attachment as I did with IX. I love some of the characters, definitely, but I don't like, "omg <3" them.

I think the plot is FFXII's best feature. It's what's keeping me hooked. The battle system with gambits and everything is too automated for my liking, and I miss having characters with individual strengths and weaknesses. The way I've been playing, all the characters will eventually have virtually all the license grid spots opened to them. It makes things a lot less unique, and I don't really like that. I do however like seeing monsters on screen instead of the random battles. And I think adding battle chains to the game was a definite plus. Too many dungeons and tombs for my liking especially since I don't usually like dungeons AT ALL, and there are certainly quite a few in this game. The voice-acting was superb and I don't think there was a single voice I disliked.

So yeah, it's a pretty great game. But again, not as much emotional attachment as I would have liked. The game seemed more... distint to me if that makes any sense. But maybe that's just me and the fact that I've been trying to play this game through midterms and finals (not a smart thing to do btw).