But you said "there are parts of FFXII where you will enter a new area, fight a boss, and leave without ever knowing WTF just happened." Which is not true. Each dungeon is set up as to why you're going there, what you're going to try to do/find there, etc. So basically, you're just nitpicking because some of the bosses in the dungeons aren't given a bunch of backstory? The main bosses are developed; I couldn't care less if others along the way aren't. Those happen in every single RPG ever.






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