Quote Originally Posted by Timerk View Post
All along the way, very few bosses are given context unless they figure into the main...I guess you could call it a storyline. Like many action games, the bosses in FFXII are simply there to give you something to do once you finish a level or area, I don't think it should really be that way in a series like FF which prides itself so much on telling a story,
But you said "there are parts of FFXII where you will enter a new area, fight a boss, and leave without ever knowing WTF just happened." Which is not true. Each dungeon is set up as to why you're going there, what you're going to try to do/find there, etc. So basically, you're just nitpicking because some of the bosses in the dungeons aren't given a bunch of backstory? The main bosses are developed; I couldn't care less if others along the way aren't. Those happen in every single RPG ever.