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    Memento Mori Site Contributor Wolf Kanno's Avatar
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    • Former Cid's Knight

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    I'll admit that FFXII telegraphs the plot a few times but what I meant about
    explaining every damn nuance in the game to be called "storytelling" or a "well written plot"
    concerend the idea that we have to explain every place we go like FFX did. Just about everytime you entered a new area, a cutscene would start where Yuna or Wakka would explain that we are in "such and such place" it was only made annoying by the fact that a good three quarters of the area's explained were irrelevant and had no real bearing on the plot. It would have been more entertaining to watch Jecht's journey cause you know he would have told Auron and Braska to "Shove it, I don't need to know where the hell I am, I just need to be pointed to where I need to go. Leave the tour till after we beat Sin" My grammar takes a dive at 3 in the morning. Sorry for the misuderstanding.

    As for the storyline, if you really pay attention, most of the FF's telegraph the plot by your logic. (SPOILER)The fact that Tidus had to be told that Yuna was going to die even though the entire game screams it out at every possible moment. If the player had been kept in the dark the scene would have had a greater impact. Even if you were to justify it by saying that it had to be made obvious for the players to see the scenes in a different light. It was still poorly done cause the game goes out of it's way to make it obvious. (SPOILER)Most of Yuna's dialogue concerns the idea that she is going to die.

    You know, people, exposition does not have to be 'annoying and whiny,' it can be interesting and add a lot of story depth. The quality of exposition is determined by the writers of the game, so there is no reason to assume the exposition scenes in XII would be anything like the exposition scenes in X, thematically or otherwise.
    I wrote my feelings on FFX to get this point across. That and I am sick and tired of fanboys and fangirls doing side by side comparisons of FFXII against FFX. Escpecially since most of their complaints about FFXII are my exact feelings about FFX. Obviously, we all have different feelings about how a story should be told. FFXII did it for some and did not for others. Though I still do not understand how you feel as though FFXII is not a cohesive world. We have more details about this game's world than any other in the series. Even more amazing is how everything actually blends together in the game. About 98% of the game's world has a logical reason for being there.

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