The vendors always have an unlimited amount of potions for you to buy and they just stand in one spot.
Townspeople tell you their life stories without even asking who you are.
My major one is that the main hero aways needs to have their hair done.
The vendors always have an unlimited amount of potions for you to buy and they just stand in one spot.
Townspeople tell you their life stories without even asking who you are.
My major one is that the main hero aways needs to have their hair done.
ONe i love is you can walk into almost anywhere and take what you want without them saying anything against it
Fat kids are harder to Kidnap.
Yeah kind of like what the last one said, you can go into people's houses and just walk around in them and people don't really care.
Except in Breath of Fire 3, some people tell you to leave before you even get two feet in xD
(And I don't care what anyone says, Zelda too me, is considered an RPG. Just because, welll.........come on, what's different between Zelda and an RPG besides the battle system??)
level ups
I would probably go play video games or have sex (the usual) - Nominus Experse
my mom would be like "ve? yo te dije, el internet no es bueno."
"seriously, my mom tells me "que tu hase en eso el dia entero?" and im like "mami yo toy hablando con people" xD. spanglish, ftw." ~ liz
uh...that thing with the strange coincidences...nevermind..i cant remember....
Sephiro this here.
When people tell you to do things things do it and when they tell you not to stil do it
Fat kids are harder to Kidnap.
yeah there are a lot of cliches...cause people like em...i play rpgs to a degree because i know most of the time i'll be on an epic quest to save the world.
that's not to say that i don't want to see some variation, and that it can't be done well....look at Valkyrie Profile and other cliche-bending games...some are more well executed than others but it's also nice to see some originality.
the old stand bys in rpgs make the genre great, and fun...although at times a bit wacky or predictable.
it would be cool to do what PSM did a while ago, design a non-cliche rpg...in fact maybe i'll start a thread ...
The lead female character will always leave and put herself in a dangerous position with the main villian in order to save her friends, who all told her that she didn't have to do it and they would all pull together to help. But NO, she has to wander off and you end up having to rescue her and it's always the most obnoxious dungeon in the game.
If she is a princess, an important figure (descendant of ancient race or holds a level of authority equal to royalty) or has the magic artifact the villians need in order to carry out their plans, it's guaranteed to happen in the game.
Consequently, everyone forgives her and understands she was only trying to do what she felt was best for everyone. No one bothers to break her legs so she can't wander off anymore, nor does the older, wiser veterans in the group bother restricting her thinking privleges. This is called the Dagger/Yuna rule. It is also one of my major pet peeves in RPGs...
Last edited by Wolf Kanno; 12-08-2006 at 09:38 PM.
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...
Same outfit, no bath.
Villain who want to destroy the world without realizing that he, too will be destroyed.
The character have no bag and can hold 99 different stuff.
The NPC will always be in the same place as he/she is yesterday.
The Late Owen Macwere Production.
The Law of Childhood
If your main character has a child hood friend with a real name (and for more recent games, a character portrait) they will play a major role in the main character's life depending on their sex.
If the friend is female, she is love interest. If a guy, they will become enemies because of different ideologies, brainwashing, or just plain jealosy...
True beauty exists in things that last only for a moment.
Current Mood: And it's been a long December and there's reason to believe. Maybe this year will be better than the last. I can't remember all the times I tried to tell myself. To hold on to these moments as they pass...