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Libra
Scans the target's HP, weaknesses, etc.
Sight
Displays a minimap! It isn't that useful though, unless you get lost somehow.
Silence
Prevents the target from casting spells with the Mute status.
Berserk
Sends the target into an uncontrollable rage. The target can only attack uncontrollably in the Berserk status.
Teleport
Teleports the party out of dungeons and other areas. A nice alternative to walking out of a dungeon. :P
Protect
Sets up a protective barrier on a target. Increases physical attack resistance.
Haste
Speeds up time for one target. With the Haste status, you recieve more turns faster than normal.
Shell
The magical version of Protect. With the Shell status, resistance to magical attacks is increased.
Reflect
Sets up a reflective magic barrier. All spells cast at targets with the Reflect status are bounced back at thier casters.
Dispel
This spell rids a target of positive status effects (like Protect, Shell, Haste, and so on).
Blink
Bolsters a target's evasion. Combine it with Shell and Protect for maximum defense.
Esuna
Cures negative status effects like Poison, Confusion, and Paralysis.
Slow
The opposite of Haste. Targets inflicted with the Slow status recieve fewer turns at a slower rate.
Levitan
Summons the King of Summoned Beasts, Leviathan. Tsunami deals massive water-based damage to all foes.
Meteo
The ultimate Black Magic spell. A very powerful Holy-elemental attack. However, it takes about five years to actually cast it. I recommend Flare or Bahamut for your offensive magic needs.
Mini
Shrinks the target. Targets with the Mini status have vastly reduced stats. Cure this as soon as possible. Shrunken targets can still cast magic, however.
Piggy
Turns the target into a pig. Unlike Mini, you can't cast spells while in Pig form. And you don't really want to become a pig, do you?
Bio
Powerful Black Magic spell. Deals poison damage, and gradually drains the target's HP over time.
Yang's Endure ability acts like the Protect spell, it increases his own defense.
There you are!
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