Quote Originally Posted by DarkLadyNyara View Post
teleport- takes you out of the dungeon
Actually "Exit" takes you out of the dungeon.

And since I don't want to bother editing out what's already been mentioned here's everything.
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Spell List

Black Magic

Offensive
Name Effect
Bolt1 Lightning elemental damage
Bolt2 Stronger Lightning elemental damage
Bolt3 Strongest Lightning elemental damage
Fire1 Fire elemental damage
Fire2 Stronger Fire elemental damage
Fire3 Strongest Fire elemental damage
Ice1 Ice elemental damage
Ice2 Stronger Ice elemental damage
Ice3 Strongest Ice elemental damage
Venom Gradually reduces HP
Bio Non elemental attack, gradually reduces HP
Stone Causes Petrify
Wind Powerful wind causes critical damage
Quake Earthquake caises earth elemental damage
Death K.O.'s target instantly
Flare Causes damaging explosion
Meteo Causes a meteor shower that damages enemies

Support
Psych Absorbs target's MP R/T/Pa/F Single
Piggy Transforms target to pig, or restores status
Toad Transforms target to toad, or restores status
Sleep Puts target to sleep. Attack to wake
Stop Prevents action
Drain Absorbs target's HP

Other
Warp Warps party up one level in dungeons

Ninja Magic

Offensive
Flame Engulfs enemy in fire Multiple
Flood Causes tsunami that damages enemies Multiple
Blitz Calls down lightning to damage enemies Multiple

Support
Pin Pins target, temporarily prevents it from acting
Image Creates target's double, raises evasion rate

Other
Smoke Causes smoke to help allies to escape Multiple

Summon Magic

Recovery
Asura Randomly casts Armor, Cure3, or Life1 on all allies

Offensive
Imp Attacks enemy with ImpPunch
Chocob Attacks enemy with Chocobo Kick
Bomb Damages enemy with an explosion
Mage Attacks enemy with Blast
Mist Attacks all enemies with Mist
Cocat Petrifies enemy with Gorgan attack
Ifrit Damages all enemies with fire
Shiva Damages all enemies with ice
Ramuh Damages all enemies with lightning
Titan Damages all enemies with an earthquake
Odin K.O.'s all enemies, sometimes fails
Levia Damages all enemies with Tsunami
Baham Damages all enemies with MegaFlare

Support
Sylph Absorbs enemy HP, transfer to all allies

Twin Magic

Offensive
Pyro A weaker version of Flare
Comet A weaker version of Meteo

White Magic

Recovery
Cure1 Restores some HP, damages undead
Cure2 Restores more HP than Cure1, damages undead
Cure3 Restores more HP than Cure2, damages undead
Cure4 Restores more HP than Cure3, damages undead
Esuna Cures all status abnormalities except K.O.
Life1 Cures K.O.
Life2 Cures K.O. and fully restores HP
Blink Creates target's double raising evasion rate
Float Levitate avoid earth damage
Armor Reduces physical damage received
Shell Reduces magic damage received
Wall Reflects magic back at caster

Offensive
Holy Causes tremendous damage
Hold Stops target
Mini Shrinks target, reduces ATK and DEF
Mute Causes Silence, prevents spell casting
Charm Causes Confuse, makes target erratic
Dspel Dispels magic defense status
Slow Increases delay between actions
Bersk Raises ATK power, but character only attacks Ro
Haste Decreases time between actions

Other
Scan Determines target's HP, MP, and weakness
Sight Zooms out to view surroundings
Exit Warps party out of dungeon or out of battle