I don't follow....[/quote]
Compared to the summons in the series starting from FFVII and up, the summons have been battle ending spells. Getting your ass kicked? Summon a giant dragon to deal ungodly damage on creatures that could have been beaten had you put more effort into normal combat.
IX is sorta've an exception to this rule since it brought back the decent damage cap. Half the summons in VII are overpowered monstrosities that sucked the fun out of the game for me. VIII did the same thing by allowing you to summon them over with no real consequence. They may have had health bars, but their health was so much higher than your characters and with the right placement, they could be summoned in mere moments.
Basically, these summons made me wonder why I should even bother really using my characters or abilities when I could summon a few creatures to wipe the floor with everything and end the battle in a single round? FFX tried to balance it a bit, but I found the summons grew too quickly and before I knew it, I was facing the same scenario as above (though I can't finish them in a single round anymore without using an Overdrive but meh...).
I enjoy having them, but I don't want to feel like I need them. I prefer FFIV and FFV where they were powerful but not all mighty.




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