I just think like most other MMORPGs, and i know XII isnt one but in a sense thats the angle they were going for, that you could have full options of what you wanted a player to be...but once you picked that path that was the path you stayed on.

Now to make it more realistic is perhaps some point in the game you could acquire a profession change and switch it up.

But like other games, if you wanted ashe to be your tank then you choose a warrior style for her, if you wanted bashe your black caster then so be it...but you had to stick along these paths once you picked them.

I just think that makes for a better challenge, makes for a more complete atmosphere, makes for a better game in general and doesnt give your characters that 'cookie cutter' feel to them like im feeling right now.

Im loving this game and its just plain fun, but the cookie cutter feeling is beyond horrible.

I guess im just too old school for this stuff, to me cookie cutter type characters in games feels generic and uninspired, but thats just me though.