Wolf heres the thing, key word for me, tradition.
The one thing that irritates me about this generation is nobody is every happy with tradition, people act like they will die if they are in a similar situation. Innovation is all people care about, when all it does is create ridiculous aspects to games or music or whatever format all of the sake of 'innovation'.
I just get tired of the moaning that people do when they say "awww well i just want the freedom to do this or that"...when it boils down to some things are best kept left alone.
I mean for example, heres a good showing of tradition. The NFL...i been watching football and playing it my whole life...dont you think i should be tired of it now after 28 years? I mean really...its still the same old thing, kickoff, team tries to go from one end of the field to the other, punt, other teams turn and on and on for 3 hours. But why doesnt it get old? Because for one i 'love' the sport, and i love the tradition of it all.
I mean think about it...i bet alot of players wish by now they had the freedom to chop block someone or body slam someone, but they cant due to rules and tradition. The game is just what it is and the idea isnt going to change.
The key to football though is what happens in between, from start to finish, point A to B.
And thats where i compare RPGs, the goals the ideas the tradition of it all imho should stay the same, for those that love the genre will love the genre no matter what.
Its a matter of what happens from start to finish. The friendships, the betrayals, the upsets, the defeats, the victories etc...all of this compiled together is make an rpg interesting and exciting. And like football, to me, the rules have been set when it comes to how a game should be done or the feeling you get. Now im not saying there cant be tweaks, sure there can...but major overhauls is where it just bums me out a bit.
Now take football again...its a team sport, just like most rpgs are a team setting. You arent going to have some of those huge linemen doing what the recievers can do, or have the recievers doing what the lineman or QBs can do...they all have their abilities that they bring to the table.
I know its just a game, but i mean some standards should be kept even though its just a game. I mean to get technical with that kind of viewpoint to say its just a game, then why cant in a game like Final Fantasy i have a rocket launcher to shoot, i mean its only just a game...why would it matter? But see dont you think someone would say "rocket launchers in a game like FF just wouldnt fit, it would ruin the atmosphere". Im going to guess most would think that.
So then to sum it all up, its just how i feel about everyone having the 'option' to be clones. Even though its not a must, which i understand...its just something that i feel shouldnt be there due to the standards of this kind of game set.
Just like other genres, the standards and what not have been set.
But hey, i understand people have other views...i just would think that most RPG advocates would really appreciate the roots of the genre and want that to be instilled in their games instead of wanting change after change all for the sake of saying they need something innovative.
But anywhos, the horse is laying there twitching right now lol i think thats about all she wrote for this topic.
Edit: Just one more thing...as i said somewhere in this thread, im fine with having choices. Choices within a class...if you went with caster for Fran i just feel that she should be out of the skills to weild an axe or something. But she could have alot of choices within her casting as to what kinds and what sorts of mage weapons to use and armors etc...there still could of been a bunch of choices but he character would of became 'the caster' and thats her role to help the team. Thats just how i would of liked to see it...give people choice to make all casters if they wanted or all tanks, but once the class is set youd then have some limitations within that class, but enough options to keep it interesting.




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