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Thread: tired of FFXII

  1. #1

    Default tired of FFXII

    FFXII is a fun game but lately, i wasnt really into it. i used to play this game every single day for like...10 hours. now i dont really care. i just stopped. i dont know why. actually, i do. its too stressful. too much thinking and working. like the gambits. you gotta think of what spells or items to use for certain status...than arranging them in a priority order, and certain times, you gotta turn some of your gambits off. not only the gambits, but also the amount of different weapons. with all these weapons...theres way too much thinking. i have my penelo as a mage..and sometimes, its difficult for me to choose between a rod and a staff. i dont even know what a measure is. my vaan is stuck between ninja swords and daggers. and on certain times one is better than the other. than theres swords and greatswords, and its pretty hard to choose between strength and speed..shield or no shield. my fran used a bow and a katana. she would have her katana out, than i would see a flying creature mixed in with some wolves attacking me...which means i have to switch my frans katana to a bow..which gets aggravating. in the previous final fantasys...they had job classes, or each character had certain weapons used by only them. which just makes life much more relaxing and easy going. doesnt mean the games werent challanging.

    weapons and gambits arent the only trouble. the size of every city is just...tiring. during the previous final fantasy games, i've always wanted the cities and towns to be bigger and have more people since i liked to explore. i never thought that this could be so much trouble. not just because getting from point A to point B is like a 10 minute walk, but for me...its more because of how many people there are. i have to talk to every single one of those civilians. in the previous final fantasys i've never ignored a person. its just one of those things that makes you uncomfortable for the whole day because you didnt do it. and rabanastre is a bigggg frikkin city. the shops are always crowded with people to talk to, and as the story goes on, these civilians have different lines to say...whcih means, i've got to talk to them all over again.

    this game is just too stressful and too much things to worry about. who else agrees?

  2. #2
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    On the contrary, I really didn't worry about thinking about too much at all. I just built my characters the way I wanted to and set up effective gambits. Just don't worry about trying to set up so many options, the battle system is supposed to be more relaxed because of the gambit system.

    Also, I never talked with every single townsperson to see what they have to say all the time. That's just time-consuming. I think if you just stopped overthinking everything and making it tedious for yourself, you'd enjoy the game a bit more.

  3. #3
    moorB A abrojtm's Avatar
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    If you think that's stressful, think about developing the game and thinking of things for people to say after every major plot twist.

    Yea.

    On a more related note, I didn't bother that much with too many specific gambits, weapons were easy to handle, and I only talked to about 1/2 of the non mandatory NPCs.
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  4. #4

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    Yea i agree with the others, youre definitly overthinking it all. Just play and relax.

    If you really want to talk to all NPCs then do it on an off time or something if you dont have much time to play, run around and see what they say.

    Honestly as much as i love FFXII and if you think thats alot of reading, go play Oblivion and read the books and the lore in that game...trust me, that would make your head explode

    The one thing i do agree with though is the fact that everyone can be everything in this game and that is one thing that did stress me a bit. I prefer more restrictions on classes, i appreciate the gesture for them to make it customizable. But i also feel that some realism like my caster shouldnt be able to weild a greataxe or my tank shouldnt be able to cast high level magic etc...i just prefer more identifiable characters to that of open ended classes.
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  5. #5
    Old-Ones Studios Cruise Control's Avatar
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    I reccomend equipping them based on their stats. Got areally fast char? Give them daggers, and light armor (faster, more HP).

    Got a someone with high magic, give tehm a pole, and mystic armor (Mystic boosts magick, and poles deal damage based on magic stat).

    Got a high attack char? Give them a greatsword and heavy armor (High attak+evasion, and armor raises strength). Instead of randomly assigning crap, build on their predetermined strengths.
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  6. #6
    Lives in a zoo Recognized Member Renmiri's Avatar
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    I liked just what you disliked about XII... But I disliked a lot of things the game fans like, so I'm definitely out of "the norm".

    The people above to have a point though: You are over thinking it.

    See this list of good gambits I compiled from my experience and some forums, plus the simplest one works like a charm too:

    Simplest Gambit for any char:
    1) Ally HP>=50% (or any close %) / Cura (or Potion or High Potion)
    2) Foe, targeting ally / Attack
    3) Ally HP >= 30% / Phoenix Down (later switch to HP <10% when you get the 10% gambit)

    Here's the list o favorite Gambits
    http://forums.eyesonff.com/showthread.php?t=98220
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  7. #7
    Kermit Timerk's Avatar
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    I think I go tired of the constant leveling, and I also don't like how you have to grind to get some of the best weapons.

    I am sure I will come back to it at some point, but I'm not in that much of a rush.

  8. #8

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    Grinding, in FFXII, is not grinding.

    Grinding 80 gold in Duskwood (in that WoW game) because the value per mob divided by time ratio is the best out of everything you can kill (which you've had enough time to actually CALCULATE because earning that amount of money is taking that long), you suddenly realize you've gained two levels (in a game where levels do not freely flow from every oriface) over the past 12-15 hours of killing the same monsters, which at this point, have stopped giving you xp altogether because you finally out leveled them that much.

    THAT'S grinding.

    Another example of grinding-Breath of Fire 3, leveling anything 55 (after 62 I was pretty much done)-that's grinding.

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  9. #9
    Kermit Timerk's Avatar
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    http://en.wikipedia.org/wiki/Grind_%28gaming%29

    You are talking about farming, which is different.

  10. #10

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    I have grown tired of XII. I put 47 hours into it just from basic storyline and leveling, and i'm only about halfway through. I lvled a good bit too, because i could easily slaughter the enemies in one area, but soon as i hit the next i was the one being slaughtered because the lvl increase was so drastic.

    But as for the gambits and weapons, those arent a problem. I dont even use gambits except for Attk Party Leader/Attk Nearest Foe and Ally 50% Cure/Potion. I'm so used to manually selecting everyone's moves that that's what i do.

    Dont go so overboard with the class things either. I had Vaan use daggers until he had the LP for katanas and i switched to those. Balthier still uses guns, Fran uses a bow, and Ashe uses swords. However, i do make sure everyone ALSO doubles as a mage, because its extremely useful. Balthier's is a little weaker than everyone else's, and i think Vaan has the strongest magic attk for some reason.

    And dont talk to everyone in town, i gave that up way early into the game. But I agree about the towns being too large. I always thought "man, i wish i could actually explore all of Lindblum" and whatnot, but it's just too damn confusing and time consuming to find places and now i actually have to memorize routes through the cities, i cant used to that.

  11. #11

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    No dearie, that's the very same thing-the only difference is the amount of it. You grind to gain access to content-in an MMO, grinding becomes farming because you are buying content for sale from other players who don't understand the core concept of 'fair trade'.

    Is it unreasonable to say that you grind for new equipment and new spells when they become available? If so, could it not be argued that you are farming gil, which you then use to 'unlock' content that is in the game?

    Let's get something straight. If there IS a legitimate distinction between farming and grinding, it's a very slippery slope and one that were I you I would not go galabanting around stating there's a difference when that difference is in the minutae of fine print and marginally different wordings.

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  12. #12
    guffman's Avatar
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    i will agree that it is stressful, but what fun would the game be if it wasnt? if it was just all "la la la im having fun blah blah blah", than it is not a FF, its Ogre Battle from N64. which was fun dont get me wrong but it was easy as guff.
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  13. #13
    Will be banned again Roto13's Avatar
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    I got tired of it, but that's just because I've been playing it for over a month.

  14. #14
    ♥ Mayor of Zozo Avarice-ness's Avatar
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    Yeah, I had like 14 hours into it then realized I was so horribly underlevel'd that I'd be easier to start over.

    That has yet to happen. I'm playing FFV now, I don't really feel like starting over in FFXII anytime soon either.

  15. #15

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    I just think this game has way too many side quests (something like 37 pages worth), which I feel compelled to tackle them all (including all 144 hunts) despite it being my first playthough and having had barely any time to play it because of my job. But other than that, the main story isn't laggy at all. (Though I've been away from it forever with these side quests which I've only barely dented.)
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