Thought this thread should exist, this is for you to share your original ideas on new jobs you'd think would fit into FFXI well... Here are mine.

Name: Haven't really thought of one
General Idea: This job starts out as a basic melee, no specific goodness in anything, just a general all rounder, can't learn any spells. When you get your first level, you get a set of points to manually distribute amongst your stats... In other words, you build yourself.
This job will give you the ability to learn different spells and such depending on your stat distribution, your stat distribution will affect what weapons you're good with and etc. To make this job more unique, there will be unique abilities you learn depending on your stats. This also means some people will have different abilities to others, and will sometimes be unable to learn certain things, ever.
I think this job would make an excellent support job for anything...
2 hour ability: Enhance- Increases the power of everyone in the aoe partys job abilities for 1 minute. Resets 2hrs.

Name: Mimic
General Idea: (similar idea to previously stated) This job involves using the 2hr "mimic", you can target monsters, wyverns, puppets and people with this, and gain all of their abilities. Mimic is only succesful if the person is within a +/- 1 level range however.
This lasts untill you next use mimic, where your moveset is replaced with the new moves.
You can permanently learn anything, by using it a certain amount of times. Learning a move takes away points, and when all your points are gone you can't permanently learn a move ever again (unless you merit new points or whatever). This is a similar idea to previous in the respect you sort of create your own job with it.
2 hour: Mimic- Copies the targets abilities and magic, but does not copy stats or 2hr ability. Only works on equal level.