This job learns unique abilities depending on what your stat distribution is like at certain levels, it acts mainly as a job specifically suited for being a subjob, for the job you desire.I like this idea, but I need more details and the 2-Hour is way too overpowered. Basically, why would someone use this class instead of using a class specialized toward a specific type of art, especially one that has passive skills and abilities that are easily defined?
I don't think the 2hr is overpowered when you consider the jobs limititations.
MIM can permanently learn any move if they use that move a certain number of times, learning the move takes away a certain amount of points so you can't overpower yourself. I said that already :P That way you can start to become less dependant on other peoples movesests, also, it would have some other unique job abilities that I thought of.Mimic is a 2-Hour ability and the only ability the MIM has. It seems like a smart idea since the MIM would gain the abilities of those it controls, but what happens if the MIM wants to change targets? It would take them 2-hours for the MIMs to utilize the only skill they have and possibly stay with a skill set they don't like or have the need for.
Example:
Manamic- Your max MP become exactly the same as the targets for a set period of time.
Staminamic- Your max HP becomes the same as the targets for a set period of time.




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