Based on new FFV:A classes
:
Gladiator--A master of weaponry, but dumb as a brick.
Role: High DD melee
Weapons: Any (possible exclusions need apply)
Many skills would me similar to WAR. No Provoke.
Critical Strike: Cooldown 2 mins.
Critical strike has a 50% chance to deal quadruple damage to an enemy, but a 50% chance to confuse the user if it misses (net 25% chance of confusion).
2 Hour: Finishing Strike--The Gladiator uses an extremely powerful series of melee attacks each with a chance to put the target to sleep.
Oracle:
Skills:
Read Ahead:
The Oracle makes a list pop up that is viewable to all party members of any abilities that the targeted mob is preparing to use.
Premonition:
The Oracle prays for an attack. The longer the prayer, the more likely it is to succeed.
2 Hour: Tarot--The Oracle pulls a random Tarot card which causes very beneficial effects to the party, or very negative effects to the monster(s).
Also: Gambler:
Weapons: Dice--roll for semi-random damage calculated based on the power of the dice and the number rolled.
Skills:
Pick a card:
The gambler pulls a card out of the deck, higher cards do higher damage, face cards have chances for status effects.
Gil Toss:
The Gambler throws gil at the opponent.
2 Hour:
Slots--Slots have a huge assortment of randomness, ranging from Joker Doom (kills user and mob) to Lucky 7's.