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It took me ~110 hours to finish, because I was desperately trying to find some additional plot in the so-called "sidequests," to no avail (though the Gilgamesh hunt was lots of fun
). I too was left thinking "that's it?" when the story finally sputtered out. Thinking "that's it?" at the end means that the game was too short.
Tavrobel is on to the right idea. A major problem with the game was that there wasn't enough of a storyline to sustain the rather large amounts of time you spent traversing the world. Part of the reason why FFX's story was more compelling is that it is delivered over a much shorter gametime: the game, w/o sidequests, can be finished ~40-50 hours. I am personally willing to give up game hours in exchange for stronger or at least more effective storytelling. A tighter story makes you want to go back and play again, which I don't think I ever want to do with FFXII.
Why don't they make them like they used to: FFVI was a hugely long game, yet it never for an instance stopped paying attention to storyline. Can't imagine yawning at the end of FFVI like I did at the end of FFXII.
Last edited by daiyu; 12-12-2006 at 01:40 AM.
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