You consider that Square usually builds the story to be 60 hours, and suddenly things start to click together.
I dunno how you dragged FFX out to 90 hours. There was nothing in that game to warrant that kind of play file EXCEPT being one of those OCD whackos who wanted to break all the damage and health limits and retrieve every ultimate weapon in the game. There wasn't a hard fight in FFX at all-another point where the game kinda' bored me in spite of its considerably better battle system.
I mean geeze, all it took was using Rikku's Alchemy skill and you could end the games harder random encounters in the first round. If you fought a boss, you just used Rikku/Auron, Lulu, and your choice of White Mage to endure the battle just long enough to make the thing dead. FFXII is actually making me go back to some of the cheapest, oldest tricks in the series because the monsters are finally dangerous enough to warrant them.




 
			
			 
					
				 
			 
 
					
				 
              
 
					
					
					
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