Quote Originally Posted by Ender View Post
In the previous games in the series, despite relying on lower graphical capabilities, the game-controlled actions of the characters in in-game cutscenes contributed to the emotional impact of the scene in addition to the words that were being spoken. They bounced up and down when they got excited, gave a firm head nod to indicate assent and determination, hung their heads in sadness or shame, walked away when they were conflicted, collapsed to their knees in despair, or even turned to the "audience" and gave an exaggerrated laugh.
You can find just about all of this in FFVII, actually.