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Thread: Square Enix Announces FF Tactics for PSP and Another New FFT Game

  1. #31
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    I don't quite understand how it's considered a "Kiddy game" cause people can't die? Big deal:rolleyes2 I find it's story to be very disturbing,(SPOILER) a child trying to run away from his life and reality. A magic book grants him this wish and he tries to have his friend, who's trying to help him break free from his delusions, be killed for helping him. Doesn't sound like a kiddy game to me.

    I think it came down to people wanting to have a direct sequel to FFT. That's why FFTA wasn't well recieved.

  2. #32

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    Actually i hadnt even considered people's inability to die, i kinda forgot about that. I was thinking more along the lines of it being rated E and revolving around kids and there being jobs such as "stop the poachers!" and "save the trees!" I do hope TA2 has less silly envirnmentalist things in it and wont have a stupid kid saying "ya know, this world is awesome and i'm so much stronger in it, but i think i'll end it and go back home where i'm not cool and my brother is a cripple." God he was STUPID for that >_<

  3. #33
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    Quote Originally Posted by VengefulRonin View Post
    and wont have a stupid kid saying "ya know, this world is awesome and i'm so much stronger in it, but i think i'll end it and go back home where i'm not cool and my brother is a cripple. At the cost of my best friends sanity" God he was STUPID for that >_<


    He's a realist. I think Marche doesn't like the idea of people running from their problems and that is what everyone was really doing in the game. It's better to come to terms with a problem so it makes you stronger as a person; rather than to ignore it and pretend like it's not their. The whole story has Marche getting every character to confront their personal demons and learn to overcome them. Ask Skyblade sometime. He has a much more fleshed out explanation. But at the end of the day... yeah he was stupid for that.

  4. #34

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    I think i'd be a LOT more happy if i was trapped in some book world where i could run around with a sword and make friends with giant lizards than if i had to confront my problem and beat it. If you were in a world like that you really wouldnt even need to run from the problem because it would already be solved: you're in a different world, problem went byebye. Stupid realist marche wanted to take them out of the fun, non-trouble world back to the world with their problems so they could overcome them and get who knows what out of it. Certainly not a sword or a lizard as a friend.

  5. #35
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    God knows I agree with you, but I guess the writer's were trying to use the story as an allegory to real people who do nothing more than spend time playing videogames or other "supposedly" antisocial forms of entertainment:rolleyes2 . It was about those people who spend more time running away from their problems in general than just these characters specifically.

    It also goes back into the horrible debate of whether or not FFTA's "Ivalice" is even real or just an illusion the book created from the children's own desires. If it was real, I would say Marche was definetly out of line. If it was an illusion then he was justified cause the kids were in what would be closely thought of as a "magic induced coma" in which point everything going on in the world is irrelevant and the kids are only falling into a greater level of self delusion caused by their inability to accept reality.

    In all respects for the forum though, we should probably continue this debate in the FFTA forums. Though I believe their was a thread for this topic...

  6. #36

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    Quote Originally Posted by Wolf Kanno View Post
    In all respects for the forum though, we should probably continue this debate in the FFTA forums. Though I believe their was a thread for this topic...
    There's not one yet but there's about to be!

    Some demons are best left in your imagination where they can harm only you.

  7. #37
    Will be banned again Roto13's Avatar
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    People can die in TA. In the Jagds.

  8. #38
    Memento Mori Site Contributor Wolf Kanno's Avatar
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    That's true, but it's not as much as a time constraint on you like FFT was. As long as you revive the character before the fight was over it wasn't a big deal. Instead of the 3 round rule.

  9. #39
    Will be banned again Roto13's Avatar
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    That's to improve gameplay mechanics. Now you don't lose fifty hours of work on a character if he dies at the beginning of a fight and you don't revive him.

  10. #40
    Grimoire of the Sages ShunNakamura's Avatar
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    Quote Originally Posted by Roto13 View Post
    That's to improve gameplay mechanics. Now you don't lose fifty hours of work on a character if he dies at the beginning of a fight and you don't revive him.

    Actually I think that would weaken the mechanics. No longer do you need to utilize as much strategy.

    There were many things one could do if a character died early. In one battle I had reflect mail on someone who died and had no phenix downs. Rather than being a restart(the guy died[a crit hit on a 10% accuracy attack, just before my cure went off... gah] just before his second turn). I just kicked it up a notch and focused everything on the objective(defeat, whoever it was) managed to take him out before my guy crystalized. There are also just about limitless ways to resurect someone as well. You got the Monk, the Chemist, the Preist, Multiple equipment(Chantage and Angel Ring), etc. There really is no reason someone should stay dead for more than three turns unless it is ramza after he has yelled 30 some times and gets 10-20 turns for one of everyone elses.


    *shrug* I don't have much trouble with it. I have only lost people when I first started playing(and not even too many then) and when I am goofing around trying to get a good file(such as stealing the genji equipment and learning Ultima in the same battle, or the Worker 7 battle needed a couple trys til I got the hang of it).


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  11. #41
    Will be banned again Roto13's Avatar
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    I hated it. There was one mission near the beginning that kept screwing me up in that regard.

  12. #42
    Nerfed in Continuum Shift Recognized Member Zeromus_X's Avatar
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    Quote Originally Posted by Roto13
    Now you don't lose fifty hours of work on a character if he dies at the beginning of a fight and you don't revive him.
    I don't like having to soft reset every time one of my people dies and I can't revive them in time. Yes, this is a definite improvement to the imbalanced battle system of the first FFT (among other improvements).

  13. #43
    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    It wasn't imbalanced. Like Naka said, it was just another strategic aspect to consider. I'm not surprised they took it out of Tactics Advance, though, since the battle system was dumbed down overall.

  14. #44

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    Returning to the thread's point, I really would consider owning a psp in order to play FFT. AND I would play it for hours on end trying to get my summoner/whatever else I feel like using. AND I'd love every single second it consumes from my time.

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  15. #45

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    Wow...I just found out about this! But now I'm wondering about certain things. Is it a sequel or just a game to further explain the "Lion War"? And how much can that little PSP fit data wise on that disc? Will it be as long as the original? And why isn't this hitting the PS2 or PS3 systems? That just makes no sense. Think of all the money there passing up because everyone dosen't own a PSP. I don't want to buy one just so I can play 1 game. But maybe, maybe I will for Tactics.

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