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Thread: I have no words

  1. #1
    Zachie Chan Recognized Member Ouch!'s Avatar
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    Swygwyrd Eryistyrmstn (Sargatanas)
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    Markusdot Markus. D's Avatar
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    Umami Spitebreath (Kujata)

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  3. #3

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    They are making PLD unstoppable. However, people are still gonna complain and before long PLD will get Haste, Refresh and Voke naturally lol

    That seems like a pretty gamebreaking change. However, a lot of the Salvage gears they added seem absolutely gamebreaking as well.

    They essentially made Dalmatica and Osode both worthless for all jobs that can wear them. I'm sure countless others have been affected as well, though I haven't looked through them.

    I'm not complaining about the new gear though. This game seriously needed some progression instead of people still fighting over 3 HNMs that are 3-4 years old. I'm sure they'll still be camped as hell, but they no longer drop the best loot in the land (cept Ridill).

  4. #4
    I might..depend on you.. Lionx's Avatar
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    While one can say this is overpowering, lately alot of jobs are going through overhaul. DRK definety got one, and PLD are now getting one too. In a way i wish SE did do alot of these types of changes that dramatically affect gameplay. Alot of things certains jobs can do lack a specific type of use that really matters and seem to be lackluster...Sentinel before was a DEF boost that didnt last long enough for any real good reason(and at higher lvls did nothing but just gather hate), same with Rampart, DEF bonus(which doenst do alot in this game compared to others) for everyone...but it also gathers hate so it felt stupid...just use Warcry. Now its more tactically usable and unique. Its these types of patches that i hope every job gets that will help make it so every job's abilities isnt just necessarily a novelty and can affect gameplay in a huge way.

    New HNM gear thats worthwhile? Finally @@

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  5. #5

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    You cant argue with this either...




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  6. #6
    I might..depend on you.. Lionx's Avatar
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    Whoa these sets would be so awesome for end-game meriting...i bet alot are like "where have you been all my life!?" O_O i also expect mad assaults to be done now too.

    One of the most notable things i have to say is that: It is PLD and DRG Equippable. DRGs were not shafted from this awesome set of equipment, and PLDs have a good set to use when not tanking and exping in meritpt/tp burn.

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  7. #7
    Sane Scientist Bahamut2000X's Avatar
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    Quote Originally Posted by Yeargdribble View Post
    They are making PLD unstoppable. However, people are still gonna complain and before long PLD will get Haste, Refresh and Voke naturally lol
    Yeah but that Sentinel boost only lasts a matter of seconds mind you. So we might be able to take significantly less damage for a few hits, which is nice, but not in the least overpowering considering how short a time it lasts, and is on 5 min recast. It's a luxury but nothing more. Now if it lasted 30sec-1min then it'ld be breaching the realm of unstoppable. =P

    Really though they don't need to keep buffing PLD's if they just lowered the damage mobs did so that even with all my max def+vit set up I don't take rediculous amounts of damage, and then somehow alter NIN. If it wasn't for NIN being the "efficiency tank" there would be no need to keep buffing PLD. Really NIN are the main problem here because they don't tank, they dodge, and any good ninja will barely take damage, and any decent one will still take less healing then a PLD, and in the end elities want a tank that is more efficient when fighting, then one that was actually meant for it. :/

    Really they just need to add more tanks, or make some older jobs more viable for tanking past 30, and make them able to be fairly efficient as well as a NIN is.
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  8. #8
    I might..depend on you.. Lionx's Avatar
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    If you think about it, WAR was a huge tank before NIN became popular. They can still tank very viably with a MNK sub and i even assume with Refresh and the right gear, BLU sub as well. Even SAM i believe has the power to. Just no one does it Dx.

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  9. #9

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    Honestly, I think NIN are fine right now. True they are awesome "tanks" but if I was a DRG or a WAR or a BLM, I wouldnt care what they did to make PLD better. They could give PLD a 4:30 invincible ability with a 5 min recast allowing you to use it 30 secs after it ends and I wouldnt care. The fact of the matter is that SE is making adjustments so that people have options. If you want to blink tank, then be a NIN. If You want to be a badass looking character that can take hits like no other job in the game, then be a PLD.

    If you ask me, they are trying to make the "tanks" more balanced when comparing the 2.
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    Sane Scientist Bahamut2000X's Avatar
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    True. But doesn't help that SE doesn't push for it, after NIN became a tank they dropped all support of SAM and WAR's as tanks. Sam never even got to see the light of day tanking before they were made DD's. T_T

    Really they just to throw in some new armor that WAR and SAM could wear at lower-higher levels that are pretty good tanking gear, then sort of push players to try them like that. God knows if they don't push us to play a job correctly someone will screw it up (I.E. Debuffing/DD NIN initially, becoming tanks, SAM tanks becoming DD, SMN becoming ghetto WHM's, etc.) Really the FFXI community isn't the best at playing jobs right or allowing new combinations to form. To this day I still get crap for leveling my melee 20-30 with a /DRG sub instead of /WAR, even though I out DD all the /WAR's of those levels.
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  11. #11

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    Quote Originally Posted by Bahamut2000X View Post
    To this day I still get crap for leveling my melee 20-30 with a /DRG sub instead of /WAR, even though I out DD all the /WAR's of those levels.
    This is funny cause when I was leveling my RDM to 37, the only other job I could use as a sub was my PLD. I was a debuffer/healer most of the time but occasionally meleed too. Some people complained that I was gimped because I was using /PLD but after scrolling through the text list, my damage was only about 5-10 less than the DDs in the party and I was still curing the people taking damage WHILE I debuffed. Ontop of that, someone once complained that I should level the subs of subs of subs (which I do agree, though at the time I had 3 levels left till I was 37 and then it was back to my PLD so no point) and mentioned something about me not being very good for the pt, when he had a friend PL us. Hmm, with a PL it shouldnt matter whos in the pt.
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  12. #12

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    All very nice, can't wait to try these out! I got my computer set up at g/f's place so I can play a little now. <3


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  13. #13
    Sane Scientist Bahamut2000X's Avatar
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    From the looks of it these are related to Salvage as I've heard. Damn not to get 2k Assault points and find some people to start doing Salvage with. >.>

    I want me that Ares Cuirass so badly. T_T
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  14. #14

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    Well, Looks like there's a way to survive AV's Meteor now (as long as sentinel works for all types of damage) so even subbing paladin would be enough to take only ~300 dmg or so from that thing.

    The rest of the salvage armor sets I found here.

  15. #15
    Sane Scientist Bahamut2000X's Avatar
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    Quote Originally Posted by ThePheonix View Post
    Well, Looks like there's a way to survive AV's Meteor now (as long as sentinel works for all types of damage) so even subbing paladin would be enough to take only ~300 dmg or so from that thing.
    I believe Sentinel is physical mitigation only. Though I havn't tested it out enough, but it would make sense as all it did was give physical defense before anyways. And I believe Meteor is magic based damage. Though Rampart would do the trick now with the new Magic Stoneskin effect it gives.
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