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Thread: What's the Hardest Game you've ever played?

  1. #1
    Banned The Devil Man's Avatar
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    *yawn* What's the Hardest Game you've ever played?

    What is the Hardest Game you have ever played in your life?

    Mine would be Ninja Gaiden Black on the XBox. The original Ninja Gaiden was a rock hard game that few people managed to beat. So Team Ninja, the developers, released Ninja Gaiden Black with a whole bunch of extra features and, supposedly, some easier difficulty levels.

    It was a lie!

    The easiest difficulty setting, Ninja Dog, was harder then the 'normal' mode on the original game. Ninja Gaiden Black is probably one of the hardest games ever made. On the Ninja Master difficulty setting it is practically impossible to beat! It is as if the developers hate the player (But they are amazing developers. They also made the Dead or Alive games).

    So for me, Ninja Gaiden Black is the hardest game in the universe.

    What are your hardest games that you've ever played?

    I might check some of them out

  2. #2
    Not a Banana Mo-Nercy's Avatar
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    I've heard some evil stuff about Ninja Gaiden xD.

    Thankfully, I haven't played it before. =]

    The hardest game I've ever played...well Dynasty Warriors 5XL comes with a Chaos difficultly which really drove me up the wall but I've gotton used to it since then. It's still frustrating but it's really a test of patience.

  3. #3
    Missing Dell's Avatar
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    Bleach RPG.

    The Late Owen Macwere Production.

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    Dune...

    i snapped the game in half... easy at first, but got harder, then impossible..

    Never Ending Pain....

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    Polaris's Avatar
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    Tomb raider 3, it killed me and it still does... it's really hard! Why Lara Croft? Why?

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    Original Gamer fantasyjunkie's Avatar
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    The ending of GUN. Timing those explosive arrows against the final boss is beyond my capabilities.

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    DMC 3 original edition. The hardest thing about this game was it's lack of save points. You would have an insanely long level full of hard enemies and then at the end they would toss in a really difficult boss all without one save point.

    To be honest even if it did have save points this game is no walk in the park. Personally I loved every minute of it, though after ever mission my hands would be killing from pressing all the buttons so quickly. Fast Reflexes are key to beating this game, but oh what a game it is.

    As for Ninja Gaiden, I haven't played it yet, but it does sound really fun, there's just something about completing a really difficult game that I just love.

    Also I'm still deciding wether I should pick Gaiden up on the X Box or wait untill the PS3 version comes out with even prettier graphics. Though the wait will be long for the PS3 game as I'm not planning on getting it for a while.

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    YOU BOYS LIKE MEXICO?! Jowy's Avatar
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    It's a tossup between Mega Man Zero and The 7th Saga.

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    Phantasy Star II, it was so hard I couldn't beat it for ten years.

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    o double d to the l e r oddler's Avatar
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    Quote Originally Posted by Erdrick Holmes View Post
    Phantasy Star II, it was so hard I couldn't beat it for ten years.
    Yeah, figuring out that some items could heal your party without using TP was a godsend.

    As I've posted before, I'll say Star Ocean: The Second Story because Indalecio is a bastard if you let Filia break his limiter.

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    Do Myself a Mischief Vermachtnis's Avatar
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    SMT: Digital Devil Saga 2
    I have never been afraid of random encounters until this game. They ambush you in a save point. Ok not really, they painted the Save Point logo on a door and you open it and BAM! Random encounter! There's even a "Hard" difficulty and with it the hardest optinal boss you couldn't fight on normal difficulty.

  12. #12
    praise the sun Nifleheim7's Avatar
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    1.Shadow of the beast.This was the first game i ever played on another kid's Amiga.I don't remember much about this game(i was very young) except that it had great music and was very,very hard...

    2.Riven(i couldn't beat the game even with a walkthrough)

    3.Tomb Raider III

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    Quote Originally Posted by Erdrick Holmes View Post
    Phantasy Star II, it was so hard I couldn't beat it for ten years.
    I agree with Joel, Phantasy Star II was [img]/xxx.gif[/img][img]/xxx.gif[/img][img]/xxx.gif[/img][img]/xxx.gif[/img] hard, took me a while to beat it.


    I dont understand peoples problems with Ninja Gaiden for the Xbox, I think the originals were tough stuff, some I could only barely beat, but the version for the Xbox was easy compared to them.

  14. #14

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    Quote Originally Posted by polonoid View Post
    2.Riven(i couldn't beat the game even with a walkthrough)
    Umm, yeah. Totally ridiculous game. So ridiculous that even after committing at least ten hours to it I gave up and never finished.

    Some older games that were really hard for me, and none of which I was able to complete:

    F-Zero
    Punch-Out! (simply because of Tyson)
    Paperboy
    Megaman
    TMNT 1
    The Adventures of Link

    More recently, hmmm. Well, there are a lot of FPSs that get really difficult if you play them on the highest difficulty without cheats. Granted, I'm not particularly good at FPSs, but FarCry was uber difficult for me.

  15. #15
    Ten-Year Vet Recognized Member Kawaii Ryűkishi's Avatar
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    Gradius III: From Legend to Myth. That's the arcade original, not the friendly SNES version. I'll give you some examples.



    Stage 7 is particularly hellacious. For most of the level, you have to dodge these big flaming meteors that are ejected slowly but unpredictably from the geography enclosing you--and in increasingly large numbers. You can shoot them to attempt to clear a path, but that really just makes things worse, as they then split into three smaller, indestructible meteors that go flying at angles determined by the big one's original direction, which may as well be random. But just flying peacefully through the big ones isn't a viable option, either, as you've also got enemy ships darting around and shooting at you, and they'll gang up on you quickly if you don't return fire. So, in reality, your only course of action is to shoot everything while trying to weave through the jungle of stones and bullets, trusting only in sheer luck and your instincts as a gamer to let you find the few pixels of safe territory at every given second.





    Stage 4 is slightly less hopeless but still plenty frustrating. For whatever reason, the developers thought it would be fun to slap a Space Harrier-style pseudo-3D stage right into the middle of the game with no warning or explanation whatsoever. But while the concept isn't completely without merit (Space Harrier is a pretty fun game, after all), the execution is truly miserable to behold.

    There are no enemies to be found in this level, and the only challenge lies in successfully navigating a series of twisting, branching corridors. In spite of this, you're actually likely to die much more than you would in a normal level, as you're forced to fly at a ridiculously high speed, and the draw distance on the incoming graphics is so low that walls will pop up in front of you out of nowhere, giving you just a split-second to turn if your reflexes are absolutely perfect.





    Some history: In Gradius II, the last major obstacle before reaching the final boss was this screen-filling contraption, aptly named Crab. Since it was completely indestructible, the sole method for survival was to deftly fly through the momentary gaps made between its legs and the walls as it slowly crawled back and forth. You had to keep this up for quite a while before the corridor ended and it finally buggered off, but it was ultimately not an overwhelming challenge.

    Unfortunately, after that game, dodging a huge indestructible walker for extended periods of time during the final stage became a series tradition. And per the game's consistently agonizing difficulty, Gradius III played host to the most nightmare-inducing incarnation ever.





    That's right. Mini-Crabs.

    They're still invincible, but on account of their diminutive size, the gaps between their legs and the walls no longer provide sufficient space for the Vic Viper to traverse. Instead, you have to take refuge in small spaces made out in the ceilings and floors until they pass. Albeit simpler in concept than the leg-for-leg management Gradius II required, the claustrophobic dimensions of the safe zones, coupled with Gradius III's utterly unforgiving collision detection, makes keeping up with the level's auto-scrolling in order to avoid crashing into the walls a more nerve-racking ordeal than a game of Operation.





    If you thought that was all, you still don't realize the full magnitude of the Gradius III developers' cruel intentions. Verily, the mini-Crabs were a mere appetizer for a banquest of pain that yet awaits. After avoiding the Crabs' fuschia grasp, escaping a gauntlet of rotating lasers, and winning a fight against a heavily-armed boss while the fortress walls randomly jut out at you like you're Jerry the mouse trapped inside a piano, you're faced with the real deal: a spidery bastard named Shadow Gear.





    A bit more history: since the very first game in the series, Gradius final bosses have always been huge pushovers. Every once in a while, one of them will take a mild interest in shooting some slow-moving projectiles in your general direction, but for the most part they just sit there calmly while you blast away their prefrontal cortex. Gradius III's final boss rather generously conforms to this tradition, but it wouldn't make a difference if he were the most taxing boss in the entire franchise, considering what comes next.





    After performing extensive brain surgery on Bacterian, series precedent would have you believe that his death would be followed promptly by a tastefully brief ending scene and then the game's credits. But in order to prevent anyone from ever identifying them--and then presumably seeking revenge--the Gradius III staff threw in one final smurf-you to players everywhere.

    As soon as Bacterian bites it, the auto-scrolling accelerates to an insane pace, and you're suddenly challenged to fly through a series of extremely tight corridors, including vertical movements that have to be perfect down to the pixel lest you meet a tragic end. Even grazing the Vic Viper's nose against the corner of a wall will kill you, forcing you to start over from before Bacterian. It's like Stage 4 and Shadow Gear combined into a single, nigh-inescapable deathtrap. And as such, I still haven't beat this game.

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