
 Originally Posted by 
Setharion
					 
				 
				Oh im sure magic can be powerful, its just what i meant was the games been easy for the most part in terms of not needing magic really.
What i mean is that everything ive done now, up to about 16 marks so far and just everything else has been done with melee and bows or what not. 
I just cant see how to set up a true mage in this game, any ideas? 
Its one of the many reasons why i dont like the total freedom to create clones, because i like a set path for classes. 
I
			
		 
	 
 I gotcha.  The only suggestion I can think of is "underleveling." (heh, heh) Since there are "magick weapons" whose damage depends on "magick power" there's rarely need of a true mage-type character except for healing purposes.  
And I agree about cloning.  In the first part of the game there is a decent amount of individualized paths, but eventually all of the paths intersect, and it becomes impossible to keep from over-duplicating.  
Not to mention that the license board seems somewhat small.  When I first started progressing over the board, I thought, "I hope there is some secret section of this board that I haven't revealed yet."  With the golden amulets, it's very easy to complete most of the board before obtaining a whole lot of the items, abilities, etc.
Even with the sphere grid, you had to progress quite a ways before you started developing clones.