Yea i liked the sphere grid...i just liked that it did keep everyone with their own identity.
In one of the threads further down i delve into the cloning aspect of this game if you havent seen it, but its just i dont like the freedom...i like tradition rpg lore that a caster isnt going to be able to equip heavy armor nor weild a great axe, and a tank isnt going to cast high end magic etc.
In this game its too easy to give everyone everything, it just kills any kind of lore thats been built around RPGs.
As i said before in that other thread, i wouldnt mind if you had the choice to have 6 tanks if you wanted or 6 casters etc...but once you picked a path you were restricted too it and had to stay within options of that path. If you wanted vaan and bashe fighters, they could be 2H fighters, sword and shield fighters, thiefs perhaps etc...tons of options but their class would be identifiable. And same goes with casters and what not.
It just makes for a more realistic setting in my book having the characters fulfilling their own roles better than anyone else can.




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