Quote Originally Posted by chionos View Post
I tend to stick to more consistent damage, but there were a few times that my Basch used an axe.

The techniques were next to useless. I found charge very helpful, and steal of course. But the technique debuffs like Achilles were next to useless. The only mobs that they would have possibly been worth casting against were immune to them. But I'm used to that kind of thing in FF. Spells that are not efficient enough to use on regular mobs because regular mobs don't last long enough to bother, and are useless against bosses because the bosses are immune. It's annoying. The only FF that makes good use of all its spells in everyday use is FFXI, but it's an entirely different game, so it doesn't count. I do wish they'd think about the spells a bit more before they implement them. It's great to have a nice diversity of elements at your disposal, but if they're too weak to be worthwhile or you get them too late, it's just frustrating.
Yea, that kind of thing has plagued the series since day 1. Ive just gotten used too it and realized those kind of spells are going to be worthless no matter what.

Because like you said, the only worthwhile enemies that they do affect are worthless enemies at that, so it just leaves a person with nothin.