Oopsie, my mistake. 1986 is the correct answer. Zelda was launched in Japan on February 21, 1986.
And yes it was RPG, though as the very first RPG it was very rudimentary. (FF premiered in Japan on December 18, 1987, almost 2 years later).
Nowadays there are many RPGS infinitely superior to Zelda but we sentimental types keep a fond place in our hearts for the pioneers![]()
Dragon Quest was released in May 1986, almost 2 months AFTER Zelda was released.
As for Zelda being RPG or Adventure game, you are probably correct but what I meant was that Zelda has introduced many people to the fun of exploring a world, completing missions and enjoying a story while playing on their nintendo or other VG station. Which to me amounts to Role Playing, no matter what the purists dub it.
http://www.dqshrine.com/dq/dq1/dq1head.jpg
Can I confess I felt the same ?
Majora's Mask is much better. OoT starts slow, gets fun for a bit then it just drags on. I enjoyed MM and Wind Waker a lot more. I only finished OoT long after I finished both Majora's Mask and Wind Waker.
I played Twilight Princess for the first time this evening. There was a scene before the water temple that gave me a headache. I think Zelda is turning into an acid trip and I love it. <3
I didn't start a new file, I was helping my cousin figure out what to do next on his file. I have a Zelda brain. :P
"As the days go by, we face the increasing inevitability that we are alone in a godless,
uninhabited, hostile and meaningless universe. Still, you've got to laugh, haven't you?"
Hell, the water temple in Ocarina of Time: Master Quest is easier than the Water Temple in Ocarina of Time!
Last edited by Roto13; 12-28-2006 at 04:48 PM. Reason: lol typo
Yes!!! Even the Master Quest one is easier than OoT.
But my problem so far has not been the puzzles, but the controls. I imagine they MUST be easier on Wii because on the gamecube they are just impossible!
The last time I got so much trouble was when I switched from a N64 to Gamecube. TP is just ridiculously hard!!!
The controls on the Wii are almost perfect. Everything is easily accessible, and you'll never find yourself irritated. The WiiMote waving sword slash is very satisfying (and easy to do), and the Hero Bow/Slingshot/Clawshot aiming is absolutely spot on. In fact, the aiming is so good, there's no way I could ever go back to the old ways.
My only minor gripes are the D-Pad and the '1' and '2' buttons. In order to change weapons and items, you have to press a direction on the D-Pad (after you've assigned something to the direction). In order to press the D-Pad, I have to shuffle my hand a few centimetres up the WiiMote and then back down to 'A' again afterwards. As you can imagine, changing weapons during a boss fight can be a little irritating when you're being hacked to death whilst you're pressing the D-Pad. Perhaps I just have small hands, though, and can't reach properly.
The only other problem, as stated, is the map button (1). It's the same problem as the D-Pad, only slightly worse. I have to shuffle my hand all the way down the WiiMote in order to press the button, and then shuffle back up again, as my fingers won't stretch down the WiiMote that far. Although it only takes a second, it can get quite irritating when you're trying to access your map all the time during a particularly difficult dungeon. Aside from that, the controls are perfect.
"As the days go by, we face the increasing inevitability that we are alone in a godless,
uninhabited, hostile and meaningless universe. Still, you've got to laugh, haven't you?"
well ever consider using the other hand to press that lower button? I don't know it's just a thought. I think with the Wii controller it's some exploration and tests to find out what's best for certain things.
THE JACKEL
add me, PSN: ljkkjlcm9
"As the days go by, we face the increasing inevitability that we are alone in a godless,
uninhabited, hostile and meaningless universe. Still, you've got to laugh, haven't you?"