Ah, but doesn't having specialists make the game easier when you come across enemies with high physical or magical defenses? You just switch in whichever specialist is best suited for the task at hand. Besides, I'm not in it for the challenge so much as the chance to wander around in a new world and watch a cool story unfold. And isn't that really "what RPGs are meant to be"?

The name of the game is strategy, and my strategy is that everyone should be able to heal and everyone should be able to do damage. And if you that's a lame strategy you should know that I suck at strategy games, but still managed to beat FFT and FFTA.


Well dude, i dont know what to tell you. I been gaming for 25+ years now and the idea behind RPGs is to have a team that helps each other in areas they themselves cant. Thats what MMORPGs are all about too, you have your healers, your tanks, your casters...all of them form a team with their own identities and characteristics to build a party and get rolling.

I grew up with earlier FFs that had no mercy...when you died, you died. You didnt get wiped then switch your other team in and run away...ive adapted to so many RPGs over the years that its a given to love and understand for me how having set classes and a diverse team that can support each other in different ways. This is the kind of stuff that devs cater too and imho makes it too easy.

I just assume any who love RPGs would not want their team to be clones, i dunno...i find it to be something that will ruin a game to be honest.