This party seems very strong. The fighter and red mage have strong enough defense to take the first two positions. The red mage starts to fall behind defensively later on in the game, but the white mage can heal/protect him to a certain extent. We have no black mage, but with a fighter and a black belt, we are still quite good offensively. The red mage is there to use black magic but only when it is really needed. The white mage can use HARM which really comes in handy in those big undead battles.

All in all, it seems like this party has everything and strikes the perfect balance. However, there is still one glaring weakness that becomes apparent when you try to push the party to its limits. This party can't run, at least not consistently. In an earlier post I made, I was talking about how it is important to be able to run from "two Crawl" battles in the Marsh Cave. I still believe it is good advice in general, but I just can't recommend it with this party because it isn't good enough at running. So I guess, at this point in time, I still think Fighter, Red Mage, Thief, Black Mage is stronger.

And I still think Fighter, Red Mage, Thief, White Mage is too weak offensively...while Fighter, Red Mage, Black Belt, Black Mage is too weak defensively.