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I second the recommendation to build up gil chaining skeletons in the Lhusu Mines. That's how I built up money enough to pick up the items I wanted before moving on around that time. In general the bones yield more gil than the sandpeople. Some levels will come along with the gil-collecting, so I wouldn't worry about that.
As for the spells, I can never remember where everything is, but I would check Rabanastre, Nalbina, and Bhujerba each, then just check incidental villages and stuff for anything else, but I wouldn't make it a point to search them out unless there's something specific you're looking for.
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Chocobocconcini
For the record, you can get to the White Mousse. You have to take the fourth path on the right or something. The enemies there are pretty damn hard though. As for Gil, I also suggest Lhusu mines, on the second bridge. I remember building a nice 50+ chain just walking back and forth.
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You can get decoy when you get to where you're ultimately supposed to go after going to see the Garif. At least, that's where I got it and a lot of the other magic I was wanting (float and haste anyone?). I got a couple of nice ~70 chains in a place after that xD
Marilith is actually pretty easy to get to, I'm just glad I was able to run away fast enough.
I would try to continue with the storyline, use your summon to take out hard groups that might gang up on you and run from the rest if you need to. There's a couple of hunts that open up after you go to Garif-land that aren't too hard, if you can make it through the plains easily.
Definitely don't try to take on the white mousse ;ooo I tried to go down there and ran into just two monsters that had far more HP than I was ready to get rid of in a normal monster, so I quickeninged my way out of that place and hurried back to the surface.
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