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Thread: battle system

  1. #16

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    Quote Originally Posted by Renmiri View Post
    Quote Originally Posted by RiseToFall View Post
    Final Fantasy XII = ADB (Active Dimension Battle)

    Final Fantasy XIII = ATB (Active Time Battle)
    Besides the D and the T what is the difference ?

    FFXII battle system was very good except for the Espers (Aeons). I want X Aeons all powerful not the wimps from XII. And no funky colors. Ugh!

    FFXII looked like an improved X-2 system to me. And gambits rule!!!!
    ATB- see FFIV-IX
    ADB- See FFXII.

    And according to this, "summons are now going to be part mecha and play an expanded role of more than just battle support" and "players can summon ... but what happens after that will be something totally different." It seems "Shiva ... can transform into a motorcycle" which Toriyama says might be ridable in a fight.

  2. #17
    Khaotic's Avatar
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    I don't like the way they're headed, its great that they're making changes, but it simply doesn't feel like final fantasy anymore. In all honesty, I would have rather had the serious end as a traditional RPG than to improve into all these new battle systems and very awkward type "improvements".

  3. #18
    I miss kinje longaway :[ Eiko Guy's Avatar
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    I love the Idea. Of imputting your battle commands and your characters reacting to it. after everyonne does their stuff. Cinematically of course


    Fat kids are harder to Kidnap.

  4. #19

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    I like it being realistic and so that you decide the commands at the essence of the time, instead of waiting for everyone to perform the moves and functioning it for them.
    EOFF needs a resurgence to it's former glory.

  5. #20

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    heres a video i posted on youtube for FFXII, this MAY help us figure it out--

    http://youtube.com/watch?v=XtOHz514QrQ


    people say im more like Larsa or Balthier

  6. #21
    red headed monkey dude sir helix's Avatar
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    i believe in random battals making a final fantasy game fun no more of this ff12 where its all right there in real time and every one can use all weapons and magic it makes me sick in my stomic to thank i evan enjoy this game

  7. #22

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    Quote Originally Posted by Rogue View Post
    well what kinda battle system do u want for this game?......action,turn based,or other?
    i would like to see action like in kingdom hearts

    what kinda action you talking about i beat it it was the easiest game i ever played
    Stalpho Slayer

  8. #23

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    From the screenshots that have been released of FFXIII it looks like it will employ something similar to the Xenogears system. That is to say, it will have an ATB bar that charges and characters are distributed a certain amount of AP each turn to spend on various types of attacks that can be chained together.

    No real complaints from me there. Xenogears has one of the best JRPG battle systems out there, or would have been if it made better use of itself.

  9. #24
    Zachie Chan Recognized Member Ouch!'s Avatar
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    Quote Originally Posted by Khaotic View Post
    I don't like the way they're headed, its great that they're making changes, but it simply doesn't feel like final fantasy anymore. In all honesty, I would have rather had the serious end as a traditional RPG than to improve into all these new battle systems and very awkward type "improvements".
    Well, it wouldn't be a proper Final Fantasy if I didn't hear this at least from someone at least once. Once someone says it doesn't feel like Final Fantasy anymore, I know it is.

    That being said, I vaguely remember something about battles supposedly having plot significance. Kind of a vague comment, but I think some speculated that such a statement meant there would be no random encounters, or encounters outside of plot events, for that matter, which would bum me out. Then again, that's speculation and I can't be bothered to dig up in the information to back that up anyway.

  10. #25

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    Quote Originally Posted by Ouch! View Post
    Quote Originally Posted by Khaotic View Post
    I don't like the way they're headed, its great that they're making changes, but it simply doesn't feel like final fantasy anymore. In all honesty, I would have rather had the serious end as a traditional RPG than to improve into all these new battle systems and very awkward type "improvements".
    Well, it wouldn't be a proper Final Fantasy if I didn't hear this at least from someone at least once. Once someone says it doesn't feel like Final Fantasy anymore, I know it is.
    Haha, so true!

    Shame i don't have a PS3, and will probally never get one. This game looks awesome.

    And by the way, about battle having a plot significance, mabye it just means that the way each battle plays out would determine somthing in the game. It could be somthing very minor, such as if you beat over 100 random encounters before you get to a place, a man will congratulate you on your skills and give you a potion. It dosn't nessicarally mean no random encounters, it just means that random enncounters have significance, in the same way that if you lose a battle, you die. Thats significant.

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