The first time I played the game I used them. Ever since I haven't used gambits.
Yes
No
The first time I played the game I used them. Ever since I haven't used gambits.
I use none, just too used to the classic format of FF...and just sitting and watching my team do the playing just isnt alot of fun for me.
-=-Setharion-=-
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Um, yes, I use the gambits, being a major part of the gameplay. xD While some may argue that it feels too much like you just watch your characters do their actions, you still have to direct them around most of the time. Gambits just speed up the process. And honestly, it's too tedious to manually give out orders to everyone all the time.
i just use the normal gambits. i can't stand to make complicated gambits >.<
~my favs~
I kept my primary character's Gambits off almost all of the time, but my other characters always had them on and pretty complicated.
Sigless
Ally:Any )Raise
Ally:Hp<50% )Curaga
Ally:Any )Esuna
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When I first started out, I thought I didn't need the gambit system, so I generally ignored it, but now I use it all the time. I enjoy the game more because setting up gambits is like creating a strategy and, for me, it's nice to see how that strategy unfolds and develops in battle (especially boss battles). It just makes the game less tedious, I guess.
And, another thing about gambits: how exactly is this so "complicated"? I remember hearing complaints that the gambit system was so hard to use, but it didn't seem difficult to use (to me, at least). Though, I do wish it had a few more gambits that were a bit more specific earlier in the game (I'm still missing half of my gambits which I truly do need for these optional Esper battles).
Gambits are great. I use them all the time to remove the tedium of:
1- removing various status effects
2- Auto-healing so I don't have to
3- recasating Libra as soon as it runs out
4- directing my party to attack the same thing I'm targeting
I went halfway through the game using only two gambits:
Ally:HP<40% , Curaga
Foe:Nearest , Attack
Once I got Ally:Status:KO, I fixed it up with a Phoenix Down. Then I set all of my gambits up for maximum multitasking possibilities. I like being able to do other things while playing a game and not have to worry about my characters.
(I probably got some of the gambit names wrong :P)
When you get deeper into the game you'll never want to go without gambits. Especially when foes throw every damn status effect on you multiple times. It takes the fun out of the game having to cure every status effect manually.
I have a lot of my gambits set up using items since it's faster than casting magic for sleep, disease, stop, silence, confuse, etc on my top priorities.
I have my Foe=Attack, Foe=Attack party's leader target set around the 6th or 7th gambit. So when I'm fighting, my guys automatically throw an item on themselves whenever needed while I can direct other important aspects of the game like throwing dispelga, hastega, bravery.
You lose a lot of time if you have to heal status effects manually while trying to give your team the advantage over powerful foes.
I don't use curaga on my gambits since my Raise magic gives more HP than Curaga and when characters are critical, they raise hell on the foes creating more damage. If I need to use curaja I just manually do it.
Condition: Always
Action: Attack target with lowest HP
If ally has less than 50% HP: Use Curaja
That's about it.
I had only 4 for the longest of times:
Self / Protect
Ally HP < 10% / Phoenix Down
Foe: party leader's target / Horology (or numerology)
Foe: targeting self / Attack
Then I added a combo for too many fiends:
Foe: targeting ally / Oil
Foe: status = Oil / Flame
Then I added "Drain" after I got the spell. And "Syphon". And "1,000 needles" for the undead. And....
Now I use all 12 for each player
i use gambits for all of my characters except Vaan, My party leader.